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Radeon R9 290X vs Radeon RX 470

Intro

The Radeon R9 290X makes use of a 28 nm design. AMD has set the core speed at 800 MHz. The GDDR5 RAM is set to run at a frequency of 1250 MHz on this particular model. It features 2816 SPUs as well as 176 Texture Address Units and 64 ROPs.

Compare that to the Radeon RX 470, which has a clock speed of 926 MHz and a GDDR5 memory speed of 1650 MHz. It also uses a 256-bit memory bus, and makes use of a 14 nm design. It is comprised of 2048 SPUs, 128 TAUs, and 32 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon RX 470 11756 points
Radeon R9 290X 10609 points
Difference: 1147 (11%)

Zcash Mining Hash Rate

Radeon R9 290X 369 Sol/s
Radeon RX 470 289 Sol/s
Difference: 80 (28%)

Ethereum Mining Hash Rate

Radeon R9 290X 29 Mh/s
Radeon RX 470 26 Mh/s
Difference: 3 (12%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon RX 470 120 Watts
Radeon R9 290X 300 Watts
Difference: 180 Watts (150%)

Memory Bandwidth

In theory, the Radeon R9 290X will be 52% quicker than the Radeon RX 470 in general, because of its higher data rate. (explain)

Radeon R9 290X 320000 MB/sec
Radeon RX 470 211200 MB/sec
Difference: 108800 (52%)

Texel Rate

The Radeon R9 290X is a bit (more or less 19%) more effective at anisotropic filtering than the Radeon RX 470. (explain)

Radeon R9 290X 140800 Mtexels/sec
Radeon RX 470 118528 Mtexels/sec
Difference: 22272 (19%)

Pixel Rate

The Radeon R9 290X is much (more or less 73%) more effective at full screen anti-aliasing than the Radeon RX 470, and able to handle higher resolutions more effectively. (explain)

Radeon R9 290X 51200 Mpixels/sec
Radeon RX 470 29632 Mpixels/sec
Difference: 21568 (73%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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Radeon R9 290X

Amazon.com

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Radeon RX 470

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model Radeon R9 290X Radeon RX 470
Manufacturer AMD AMD
Year October 2013 August 2016
Code Name Hawaii XT Polaris 10
Memory 4096 MB 8192 MB
Core Speed 800 MHz 926 MHz
Memory Speed 5000 MHz 6600 MHz
Power (Max TDP) 300 watts 120 watts
Bandwidth 320000 MB/sec 211200 MB/sec
Texel Rate 140800 Mtexels/sec 118528 Mtexels/sec
Pixel Rate 51200 Mpixels/sec 29632 Mpixels/sec
Unified Shaders 2816 2048
Texture Mapping Units 176 128
Render Output Units 64 32
Bus Type GDDR5 GDDR5
Bus Width 512-bit 256-bit
Fab Process 28 nm 14 nm
Transistors 6200 million 5700 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.2 DirectX 12.0
OpenGL Version OpenGL 4.3 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the maximum amount of data (in units of MB per second) that can be transferred past the external memory interface in a second. The number is calculated by multiplying the interface width by the speed of its memory. If the card has DDR memory, it must be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed per second. This figure is calculated by multiplying the total texture units of the card by the core clock speed of the chip. The higher this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip could possibly record to its local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the number of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on many other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

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Radeon R9 290X

Amazon.com

Check prices at:

Radeon RX 470

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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