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GeForce GTX 980M vs Radeon RX 470

Intro

The GeForce GTX 980M features a GPU core speed of 1038 MHz, and the 4096 MB of GDDR5 RAM is set to run at 1000 MHz through a 256-bit bus. It also is comprised of 1536 Stream Processors, 96 Texture Address Units, and 64 ROPs.

Compare that to the Radeon RX 470, which uses a 14 nm design. AMD has set the core frequency at 926 MHz. The GDDR5 RAM is set to run at a frequency of 1650 MHz on this specific card. It features 2048 SPUs along with 128 TAUs and 32 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon RX 470 11756 points
GeForce GTX 980M 9476 points
Difference: 2280 (24%)

Zcash Mining Hash Rate

Radeon RX 470 289 Sol/s
GeForce GTX 980M 155 Sol/s
Difference: 134 (86%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 980M 100 Watts
Radeon RX 470 120 Watts
Difference: 20 Watts (20%)

Memory Bandwidth

Theoretically speaking, the Radeon RX 470 should be 65% quicker than the GeForce GTX 980M in general, due to its higher bandwidth. (explain)

Radeon RX 470 211200 MB/sec
GeForce GTX 980M 128000 MB/sec
Difference: 83200 (65%)

Texel Rate

The Radeon RX 470 will be a small bit (about 19%) better at anisotropic filtering than the GeForce GTX 980M. (explain)

Radeon RX 470 118528 Mtexels/sec
GeForce GTX 980M 99648 Mtexels/sec
Difference: 18880 (19%)

Pixel Rate

If running with a high resolution is important to you, then the GeForce GTX 980M is a better choice, by far. (explain)

GeForce GTX 980M 66432 Mpixels/sec
Radeon RX 470 29632 Mpixels/sec
Difference: 36800 (124%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 980M

Amazon.com

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Radeon RX 470

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 980M Radeon RX 470
Manufacturer nVidia AMD
Year October 7 2014 August 2016
Code Name GM204 Polaris 10
Memory 4096 MB 8192 MB
Core Speed 1038 MHz 926 MHz
Memory Speed 4000 MHz 6600 MHz
Power (Max TDP) 100 watts 120 watts
Bandwidth 128000 MB/sec 211200 MB/sec
Texel Rate 99648 Mtexels/sec 118528 Mtexels/sec
Pixel Rate 66432 Mpixels/sec 29632 Mpixels/sec
Unified Shaders 1536 2048
Texture Mapping Units 96 128
Render Output Units 64 32
Bus Type GDDR5 GDDR5
Bus Width 256-bit 256-bit
Fab Process 28 nm 14 nm
Transistors (Unknown) million 5700 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12 DirectX 12.0
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the largest amount of information (counted in MB per second) that can be transported over the external memory interface in a second. It is worked out by multiplying the card's interface width by the speed of its memory. In the case of DDR type memory, the result should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied in one second. This is calculated by multiplying the total texture units of the card by the core clock speed of the chip. The better this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the most pixels that the graphics chip could possibly write to its local memory per second - measured in millions of pixels per second. The number is calculated by multiplying the number of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate also depends on many other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

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GeForce GTX 980M

Amazon.com

Check prices at:

Radeon RX 470

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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