Compare any two graphics cards:
GeForce 9600 GSO 768MB vs Radeon RX 470 4GB
IntroThe GeForce 9600 GSO 768MB has a GPU core speed of 550 MHz, and the 768 MB of GDDR3 memory is set to run at 800 MHz through a 192-bit bus. It also is made up of 96 Stream Processors, 48 Texture Address Units, and 12 Raster Operation Units.Compare that to the Radeon RX 470 4GB, which makes use of a 14 nm design. AMD has clocked the core frequency at 926 MHz. The GDDR5 RAM is set to run at a speed of 1650 MHz on this specific card. It features 2048 SPUs as well as 128 Texture Address Units and 32 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically, the Radeon RX 470 4GB should be a lot faster than the GeForce 9600 GSO 768MB overall. (explain)
Texel RateThe Radeon RX 470 4GB should be a lot (about 349%) faster with regards to anisotropic filtering than the GeForce 9600 GSO 768MB. (explain)
Pixel RateIf running with high levels of AA is important to you, then the Radeon RX 470 4GB is superior to the GeForce 9600 GSO 768MB, by a large margin. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of information (measured in megabytes per second) that can be transported across the external memory interface in a second. It is worked out by multiplying the card's interface width by its memory speed. In the case of DDR type RAM, it should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the card's memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed per second. This is calculated by multiplying the total amount of texture units of the card by the core clock speed of the chip. The better the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card could possibly write to its local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the number of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate also depends on quite a few other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
|
Comments
Be the first to leave a comment!