Compare any two graphics cards:
Radeon HD 3470 512MB vs Radeon RX 470 4GB
IntroThe Radeon HD 3470 512MB features core clock speeds of 800 MHz on the GPU, and 950 MHz on the 512 MB of GDDR3 RAM. It features 40(8x5) SPUs along with 4 TAUs and 4 Rasterization Operator Units.Compare those specs to the Radeon RX 470 4GB, which has clock speeds of 926 MHz on the GPU, and 1650 MHz on the 4096 MB of GDDR5 RAM. It features 2048 SPUs as well as 128 TAUs and 32 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksMemory BandwidthPerformance-wise, the Radeon RX 470 4GB should theoretically be quite a bit better than the Radeon HD 3470 512MB overall. (explain)
Texel RateThe Radeon RX 470 4GB should be much (about 3604%) better at texture filtering than the Radeon HD 3470 512MB. (explain)
Pixel RateThe Radeon RX 470 4GB is much (approximately 826%) more effective at anti-aliasing than the Radeon HD 3470 512MB, and also will be able to handle higher screen resolutions without slowing down too much. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of information (in units of MB per second) that can be transferred past the external memory interface in a second. It's worked out by multiplying the interface width by the speed of its memory. If it uses DDR memory, it must be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed in one second. This figure is calculated by multiplying the total number of texture units by the core speed of the chip. The better the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second. Pixel Rate: Pixel rate is the most pixels the graphics card can possibly write to the local memory in one second - measured in millions of pixels per second. The number is calculated by multiplying the amount of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate also depends on quite a few other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
|
Comments
Be the first to leave a comment!