Compare any two graphics cards:
Radeon HD 6950 vs Radeon RX 470 4GB
IntroThe Radeon HD 6950 has a GPU core speed of 800 MHz, and the 1024 MB of GDDR5 memory runs at 1250 MHz through a 256-bit bus. It also is comprised of 1408 SPUs, 88 TAUs, and 32 Raster Operation Units.Compare all that to the Radeon RX 470 4GB, which has a core clock frequency of 926 MHz and a GDDR5 memory frequency of 1650 MHz. It also uses a 256-bit bus, and makes use of a 14 nm design. It features 2048 SPUs, 128 Texture Address Units, and 32 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthPerformance-wise, the Radeon RX 470 4GB should theoretically be quite a bit better than the Radeon HD 6950 in general. (explain)
Texel RateThe Radeon RX 470 4GB should be a lot (about 68%) faster with regards to AF than the Radeon HD 6950. (explain)
Pixel RateThe Radeon RX 470 4GB will be a small bit (about 16%) faster with regards to AA than the Radeon HD 6950, and will be capable of handling higher resolutions more effectively. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of data (measured in MB per second) that can be transferred over the external memory interface in one second. The number is worked out by multiplying the bus width by its memory speed. If the card has DDR type RAM, it should be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied in one second. This number is calculated by multiplying the total amount of texture units of the card by the core speed of the chip. The higher the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second. Pixel Rate: Pixel rate is the maximum number of pixels the graphics card could possibly write to the local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the number of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on many other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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