Compare any two graphics cards:
GeForce GTX 480 vs Radeon RX 470 4GB
IntroThe GeForce GTX 480 features a clock frequency of 700 MHz and a GDDR5 memory speed of 924 MHz. It also makes use of a 384-bit memory bus, and makes use of a 40 nm design. It is comprised of 480 SPUs, 60 TAUs, and 48 Raster Operation Units.Compare all that to the Radeon RX 470 4GB, which uses a 14 nm design. AMD has clocked the core frequency at 926 MHz. The GDDR5 RAM works at a frequency of 1650 MHz on this card. It features 2048 SPUs along with 128 Texture Address Units and 32 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the Radeon RX 470 4GB is 19% quicker than the GeForce GTX 480 in general, due to its higher data rate. (explain)
Texel RateThe Radeon RX 470 4GB will be much (more or less 182%) better at anisotropic filtering than the GeForce GTX 480. (explain)
Pixel RateIf using a high resolution is important to you, then the GeForce GTX 480 is superior to the Radeon RX 470 4GB, though only just barely. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of information (measured in MB per second) that can be moved past the external memory interface in one second. It's calculated by multiplying the interface width by its memory clock speed. If it uses DDR memory, it should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied in one second. This number is worked out by multiplying the total number of texture units by the core speed of the chip. The better this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second. Pixel Rate: Pixel rate is the most pixels that the graphics chip can possibly record to its local memory in a second - measured in millions of pixels per second. The number is worked out by multiplying the number of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate is also dependant on lots of other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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