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Geforce GTX 670 vs Radeon RX 470 4GB

Intro

The Geforce GTX 670 has a GPU clock speed of 915 MHz, and the 2048 MB of GDDR5 memory runs at 1500 MHz through a 256-bit bus. It also features 1344 Stream Processors, 112 Texture Address Units, and 32 ROPs.

Compare those specifications to the Radeon RX 470 4GB, which comes with a clock speed of 926 MHz and a GDDR5 memory frequency of 1650 MHz. It also features a 256-bit bus, and uses a 14 nm design. It is made up of 2048 SPUs, 128 TAUs, and 32 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

Ethereum Mining Hash Rate

Radeon RX 470 4GB 27 Mh/s
Geforce GTX 670 13 Mh/s
Difference: 14 (108%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon RX 470 4GB 120 Watts
Geforce GTX 670 170 Watts
Difference: 50 Watts (42%)

Memory Bandwidth

Theoretically speaking, the Radeon RX 470 4GB should be 10% quicker than the Geforce GTX 670 in general, due to its higher bandwidth. (explain)

Radeon RX 470 4GB 211200 MB/sec
Geforce GTX 670 192000 MB/sec
Difference: 19200 (10%)

Texel Rate

The Radeon RX 470 4GB is just a bit (more or less 16%) faster with regards to texture filtering than the Geforce GTX 670. (explain)

Radeon RX 470 4GB 118528 Mtexels/sec
Geforce GTX 670 102480 Mtexels/sec
Difference: 16048 (16%)

Pixel Rate

If running with high levels of AA is important to you, then the Radeon RX 470 4GB is superior to the Geforce GTX 670, but not by far. (explain)

Radeon RX 470 4GB 29632 Mpixels/sec
Geforce GTX 670 29280 Mpixels/sec
Difference: 352 (1%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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Geforce GTX 670

Amazon.com

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Radeon RX 470 4GB

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model Geforce GTX 670 Radeon RX 470 4GB
Manufacturer nVidia AMD
Year May 2012 August 2016
Code Name GK104 Polaris 10
Memory 2048 MB 4096 MB
Core Speed 915 MHz 926 MHz
Memory Speed 6000 MHz 6600 MHz
Power (Max TDP) 170 watts 120 watts
Bandwidth 192000 MB/sec 211200 MB/sec
Texel Rate 102480 Mtexels/sec 118528 Mtexels/sec
Pixel Rate 29280 Mpixels/sec 29632 Mpixels/sec
Unified Shaders 1344 2048
Texture Mapping Units 112 128
Render Output Units 32 32
Bus Type GDDR5 GDDR5
Bus Width 256-bit 256-bit
Fab Process 28 nm 14 nm
Transistors 3540 million 5700 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.0 DirectX 12.0
OpenGL Version OpenGL 4.2 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the max amount of information (counted in MB per second) that can be moved past the external memory interface in a second. The number is worked out by multiplying the interface width by its memory clock speed. In the case of DDR type memory, it must be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied in one second. This is calculated by multiplying the total number of texture units by the core speed of the chip. The better this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the maximum number of pixels the video card could possibly write to its local memory in one second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on lots of other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the max fill rate.

Display Prices

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Geforce GTX 670

Amazon.com

Check prices at:

Radeon RX 470 4GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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