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GeForce GTX 560 vs Radeon RX 460

Intro

The GeForce GTX 560 features a clock frequency of 810 MHz and a GDDR5 memory speed of 1001 MHz. It also uses a 256-bit bus, and uses a 40 nm design. It is comprised of 336 SPUs, 56 TAUs, and 32 Raster Operation Units.

Compare that to the Radeon RX 460, which uses a 14 nm design. AMD has set the core frequency at 1090 MHz. The GDDR5 RAM is set to run at a frequency of 1750 MHz on this particular card. It features 896 SPUs as well as 56 TAUs and 16 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon RX 460 5595 points
GeForce GTX 560 3030 points
Difference: 2565 (85%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon RX 460 75 Watts
GeForce GTX 560 150 Watts
Difference: 75 Watts (100%)

Memory Bandwidth

Theoretically speaking, the GeForce GTX 560 should be just a bit faster than the Radeon RX 460 overall. (explain)

GeForce GTX 560 128128 MB/sec
Radeon RX 460 112000 MB/sec
Difference: 16128 (14%)

Texel Rate

The Radeon RX 460 will be much (about 35%) more effective at AF than the GeForce GTX 560. (explain)

Radeon RX 460 61040 Mtexels/sec
GeForce GTX 560 45360 Mtexels/sec
Difference: 15680 (35%)

Pixel Rate

If running with a high resolution is important to you, then the GeForce GTX 560 is a better choice, by a large margin. (explain)

GeForce GTX 560 25920 Mpixels/sec
Radeon RX 460 17440 Mpixels/sec
Difference: 8480 (49%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 560

Amazon.com

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Radeon RX 460

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 560 Radeon RX 460
Manufacturer nVidia AMD
Year May 2011 August 2016
Code Name GF114 Polaris 11
Memory 1024 MB 4096 MB
Core Speed 810 MHz 1090 MHz
Memory Speed 4004 MHz 7000 MHz
Power (Max TDP) 150 watts 75 watts
Bandwidth 128128 MB/sec 112000 MB/sec
Texel Rate 45360 Mtexels/sec 61040 Mtexels/sec
Pixel Rate 25920 Mpixels/sec 17440 Mpixels/sec
Unified Shaders 336 896
Texture Mapping Units 56 56
Render Output Units 32 16
Bus Type GDDR5 GDDR5
Bus Width 256-bit 128-bit
Fab Process 40 nm 14 nm
Transistors 1950 million 3000 million
Bus PCIe 2.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 12.0
OpenGL Version OpenGL 4.1 OpenGL 4.5

Memory Bandwidth: Bandwidth is the largest amount of information (in units of MB per second) that can be moved across the external memory interface in one second. The number is calculated by multiplying the interface width by the speed of its memory. In the case of DDR RAM, it must be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed in one second. This number is calculated by multiplying the total amount of texture units of the card by the core clock speed of the chip. The better this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card can possibly record to its local memory in one second - measured in millions of pixels per second. The figure is worked out by multiplying the number of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate also depends on many other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

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GeForce GTX 560

Amazon.com

Check prices at:

Radeon RX 460

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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