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GeForce GTX 980M vs Radeon RX 470 4GB

Intro

The GeForce GTX 980M makes use of a 28 nm design. nVidia has clocked the core speed at 1038 MHz. The GDDR5 RAM is set to run at a speed of 1000 MHz on this particular card. It features 1536 SPUs as well as 96 Texture Address Units and 64 Rasterization Operator Units.

Compare those specs to the Radeon RX 470 4GB, which uses a 14 nm design. AMD has clocked the core speed at 926 MHz. The GDDR5 memory runs at a speed of 1650 MHz on this particular card. It features 2048 SPUs as well as 128 TAUs and 32 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

Zcash Mining Hash Rate

Radeon RX 470 4GB 270 Sol/s
GeForce GTX 980M 155 Sol/s
Difference: 115 (74%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 980M 100 Watts
Radeon RX 470 4GB 120 Watts
Difference: 20 Watts (20%)

Memory Bandwidth

Performance-wise, the Radeon RX 470 4GB should in theory be much superior to the GeForce GTX 980M in general. (explain)

Radeon RX 470 4GB 211200 MB/sec
GeForce GTX 980M 128000 MB/sec
Difference: 83200 (65%)

Texel Rate

The Radeon RX 470 4GB will be a small bit (more or less 19%) more effective at texture filtering than the GeForce GTX 980M. (explain)

Radeon RX 470 4GB 118528 Mtexels/sec
GeForce GTX 980M 99648 Mtexels/sec
Difference: 18880 (19%)

Pixel Rate

The GeForce GTX 980M should be quite a bit (approximately 124%) better at anti-aliasing than the Radeon RX 470 4GB, and will be able to handle higher resolutions while still performing well. (explain)

GeForce GTX 980M 66432 Mpixels/sec
Radeon RX 470 4GB 29632 Mpixels/sec
Difference: 36800 (124%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 980M

Amazon.com

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Radeon RX 470 4GB

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 980M Radeon RX 470 4GB
Manufacturer nVidia AMD
Year October 7 2014 August 2016
Code Name GM204 Polaris 10
Memory 4096 MB 4096 MB
Core Speed 1038 MHz 926 MHz
Memory Speed 4000 MHz 6600 MHz
Power (Max TDP) 100 watts 120 watts
Bandwidth 128000 MB/sec 211200 MB/sec
Texel Rate 99648 Mtexels/sec 118528 Mtexels/sec
Pixel Rate 66432 Mpixels/sec 29632 Mpixels/sec
Unified Shaders 1536 2048
Texture Mapping Units 96 128
Render Output Units 64 32
Bus Type GDDR5 GDDR5
Bus Width 256-bit 256-bit
Fab Process 28 nm 14 nm
Transistors (Unknown) million 5700 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12 DirectX 12.0
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the maximum amount of information (counted in megabytes per second) that can be moved across the external memory interface within a second. The number is worked out by multiplying the interface width by its memory speed. If it uses DDR type memory, it must be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied per second. This number is calculated by multiplying the total number of texture units of the card by the core speed of the chip. The better the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip could possibly write to its local memory in a second - measured in millions of pixels per second. The number is worked out by multiplying the number of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on quite a few other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.

Display Prices

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GeForce GTX 980M

Amazon.com

Check prices at:

Radeon RX 470 4GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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