Compare any two graphics cards:
Nvidia Titan X vs Radeon HD 4750
IntroThe Nvidia Titan X has a GPU core clock speed of 1417 MHz, and the 12288 MB of GDDR5X memory is set to run at 1251 MHz through a 384-bit bus. It also features 3584 Stream Processors, 224 Texture Address Units, and 96 Raster Operation Units.Compare those specs to the Radeon HD 4750, which comes with a clock frequency of 730 MHz and a GDDR5 memory frequency of 800 MHz. It also makes use of a 128-bit bus, and uses a 40 nm design. It is comprised of 640(128x5) SPUs, 32 Texture Address Units, and 16 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe Nvidia Titan X should in theory be quite a bit faster than the Radeon HD 4750 in general. (explain)
Texel RateThe Nvidia Titan X should be quite a bit (about 1259%) faster with regards to texture filtering than the Radeon HD 4750. (explain)
Pixel RateThe Nvidia Titan X should be much (approximately 1065%) better at full screen anti-aliasing than the Radeon HD 4750, and also able to handle higher resolutions without slowing down too much. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of data (measured in MB per second) that can be transported over the external memory interface in a second. It is worked out by multiplying the bus width by its memory clock speed. If it uses DDR type memory, the result should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the card's memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied per second. This figure is calculated by multiplying the total number of texture units by the core clock speed of the chip. The higher the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card could possibly write to the local memory per second - measured in millions of pixels per second. The number is worked out by multiplying the number of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate is also dependant on quite a few other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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