Compare any two graphics cards:
GeForce GTX 980 Ti vs Nvidia Titan X
IntroThe GeForce GTX 980 Ti makes use of a 28 nm design. nVidia has clocked the core speed at 1000 MHz. The GDDR5 RAM works at a frequency of 1750 MHz on this card. It features 2816 SPUs along with 176 TAUs and 96 ROPs.Compare those specifications to the Nvidia Titan X, which uses a 16 nm design. nVidia has clocked the core speed at 1417 MHz. The GDDR5X memory runs at a speed of 1251 MHz on this particular model. It features 3584 SPUs as well as 224 Texture Address Units and 96 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksBoth cards have the same power consumption.Memory BandwidthThe Nvidia Titan X should in theory perform a lot faster than the GeForce GTX 980 Ti in general. (explain)
Texel RateThe Nvidia Titan X is a lot (more or less 80%) faster with regards to texture filtering than the GeForce GTX 980 Ti. (explain)
Pixel RateThe Nvidia Titan X is quite a bit (approximately 42%) more effective at anti-aliasing than the GeForce GTX 980 Ti, and will be capable of handling higher resolutions better. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of data (in units of megabytes per second) that can be transported past the external memory interface in a second. The number is calculated by multiplying the card's bus width by the speed of its memory. If it uses DDR memory, it should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied per second. This figure is calculated by multiplying the total texture units by the core clock speed of the chip. The better the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip can possibly write to the local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate also depends on many other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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