Compare any two graphics cards:
Nvidia Titan X vs Radeon R9 Nano
IntroThe Nvidia Titan X comes with a clock speed of 1417 MHz and a GDDR5X memory frequency of 1251 MHz. It also uses a 384-bit bus, and uses a 16 nm design. It is made up of 3584 SPUs, 224 TAUs, and 96 ROPs.Compare all of that to the Radeon R9 Nano, which uses a 28 nm design. AMD has set the core frequency at 1000 MHz. The HBM memory works at a frequency of 500 MHz on this card. It features 4096 SPUs as well as 256 Texture Address Units and 64 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthPerformance-wise, the Radeon R9 Nano should theoretically be a small bit superior to the Nvidia Titan X overall. (explain)
Texel RateThe Nvidia Titan X will be much (about 24%) faster with regards to anisotropic filtering than the Radeon R9 Nano. (explain)
Pixel RateThe Nvidia Titan X should be much (about 113%) better at FSAA than the Radeon R9 Nano, and able to handle higher resolutions more effectively. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of information (counted in MB per second) that can be moved across the external memory interface in one second. It's worked out by multiplying the card's interface width by its memory clock speed. If the card has DDR memory, it should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied per second. This number is worked out by multiplying the total amount of texture units by the core clock speed of the chip. The better the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second. Pixel Rate: Pixel rate is the most pixels the video card could possibly record to the local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the number of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate is also dependant on many other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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