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GeForce GTX 1060 3GB vs GeForce GTX 470

Intro

The GeForce GTX 1060 3GB has a GPU core clock speed of 1506 MHz, and the 3072 MB of GDDR5 RAM runs at 2000 MHz through a 192-bit bus. It also is comprised of 1152 Stream Processors, 72 Texture Address Units, and 48 Raster Operation Units.

Compare those specs to the GeForce GTX 470, which comes with core speeds of 607 MHz on the GPU, and 837 MHz on the 1280 MB of GDDR5 memory. It features 448 SPUs as well as 56 Texture Address Units and 40 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 1060 3GB 12185 points
GeForce GTX 470 2937 points
Difference: 9248 (315%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 1060 3GB 120 Watts
GeForce GTX 470 215 Watts
Difference: 95 Watts (79%)

Memory Bandwidth

The GeForce GTX 1060 3GB should in theory perform much faster than the GeForce GTX 470 in general. (explain)

GeForce GTX 1060 3GB 196608 MB/sec
GeForce GTX 470 133920 MB/sec
Difference: 62688 (47%)

Texel Rate

The GeForce GTX 1060 3GB should be a lot (about 219%) more effective at texture filtering than the GeForce GTX 470. (explain)

GeForce GTX 1060 3GB 108432 Mtexels/sec
GeForce GTX 470 33992 Mtexels/sec
Difference: 74440 (219%)

Pixel Rate

The GeForce GTX 1060 3GB is quite a bit (about 198%) more effective at anti-aliasing than the GeForce GTX 470, and will be capable of handling higher resolutions more effectively. (explain)

GeForce GTX 1060 3GB 72288 Mpixels/sec
GeForce GTX 470 24280 Mpixels/sec
Difference: 48008 (198%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 1060 3GB

Amazon.com

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GeForce GTX 470

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 1060 3GB GeForce GTX 470
Manufacturer nVidia nVidia
Year August 2016 March 2010
Code Name GP106-300 GF100
Memory 3072 MB 1280 MB
Core Speed 1506 MHz 607 MHz
Memory Speed 8000 MHz 3348 MHz
Power (Max TDP) 120 watts 215 watts
Bandwidth 196608 MB/sec 133920 MB/sec
Texel Rate 108432 Mtexels/sec 33992 Mtexels/sec
Pixel Rate 72288 Mpixels/sec 24280 Mpixels/sec
Unified Shaders 1152 448
Texture Mapping Units 72 56
Render Output Units 48 40
Bus Type GDDR5 GDDR5
Bus Width 192-bit 320-bit
Fab Process 16 nm 40 nm
Transistors 4400 million 3000 million
Bus PCIe 3.0 x16 PCIe x16
DirectX Version DirectX 12.0 DirectX 11
OpenGL Version OpenGL 4.5 OpenGL 4.1

Memory Bandwidth: Memory bandwidth is the max amount of information (measured in megabytes per second) that can be moved across the external memory interface in one second. It is calculated by multiplying the bus width by its memory clock speed. In the case of DDR RAM, the result should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied in one second. This number is worked out by multiplying the total number of texture units by the core speed of the chip. The higher the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the most pixels that the graphics chip can possibly write to its local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on many other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

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GeForce GTX 1060 3GB

Amazon.com

Check prices at:

GeForce GTX 470

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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