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GeForce GTX 1060 3GB vs Radeon HD 7990

Intro

The GeForce GTX 1060 3GB features a GPU clock speed of 1506 MHz, and the 3072 MB of GDDR5 memory is set to run at 2000 MHz through a 192-bit bus. It also is comprised of 1152 Stream Processors, 72 Texture Address Units, and 48 Raster Operation Units.

Compare those specifications to the Radeon HD 7990, which makes use of a 28 nm design. AMD has set the core speed at 950 MHz. The GDDR5 RAM runs at a frequency of 1500 MHz on this model. It features 2048 SPUs as well as 128 Texture Address Units and 32 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

Zcash Mining Hash Rate

Radeon HD 7990 513 Sol/s
GeForce GTX 1060 3GB 290 Sol/s
Difference: 223 (77%)

Ethereum Mining Hash Rate

Radeon HD 7990 32 Mh/s
GeForce GTX 1060 3GB 19 Mh/s
Difference: 13 (68%)

3DMark Fire Strike Graphics Score

Radeon HD 7990 15520 points
GeForce GTX 1060 3GB 12185 points
Difference: 3335 (27%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 1060 3GB 120 Watts
Radeon HD 7990 375 Watts
Difference: 255 Watts (213%)

Memory Bandwidth

The Radeon HD 7990, in theory, should perform a lot faster than the GeForce GTX 1060 3GB overall. (explain)

Radeon HD 7990 576000 MB/sec
GeForce GTX 1060 3GB 196608 MB/sec
Difference: 379392 (193%)

Texel Rate

The Radeon HD 7990 will be quite a bit (about 124%) more effective at AF than the GeForce GTX 1060 3GB. (explain)

Radeon HD 7990 243200 Mtexels/sec
GeForce GTX 1060 3GB 108432 Mtexels/sec
Difference: 134768 (124%)

Pixel Rate

If running with lots of anti-aliasing is important to you, then the GeForce GTX 1060 3GB is a better choice, not by a very large margin though. (explain)

GeForce GTX 1060 3GB 72288 Mpixels/sec
Radeon HD 7990 60800 Mpixels/sec
Difference: 11488 (19%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 1060 3GB

Amazon.com

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Radeon HD 7990

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 1060 3GB Radeon HD 7990
Manufacturer nVidia AMD
Year August 2016 April 2013
Code Name GP106-300 Malta
Memory 3072 MB 3072 MB (x2)
Core Speed 1506 MHz 950 MHz (x2)
Memory Speed 8000 MHz 6000 MHz (x2)
Power (Max TDP) 120 watts 375 watts
Bandwidth 196608 MB/sec 576000 MB/sec
Texel Rate 108432 Mtexels/sec 243200 Mtexels/sec
Pixel Rate 72288 Mpixels/sec 60800 Mpixels/sec
Unified Shaders 1152 2048 (x2)
Texture Mapping Units 72 128 (x2)
Render Output Units 48 32 (x2)
Bus Type GDDR5 GDDR5
Bus Width 192-bit 384-bit (x2)
Fab Process 16 nm 28 nm
Transistors 4400 million 4313 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 11.1
OpenGL Version OpenGL 4.5 OpenGL 4.3

Memory Bandwidth: Memory bandwidth is the largest amount of information (counted in megabytes per second) that can be moved across the external memory interface within a second. The number is worked out by multiplying the card's interface width by its memory clock speed. If the card has DDR type RAM, it must be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied per second. This figure is calculated by multiplying the total amount of texture units by the core clock speed of the chip. The higher this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip can possibly record to the local memory in one second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate also depends on quite a few other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.

Display Prices

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GeForce GTX 1060 3GB

Amazon.com

Check prices at:

Radeon HD 7990

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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