Compare any two graphics cards:
GeForce GTX 1060 3GB vs Radeon HD 7870 XT
IntroThe GeForce GTX 1060 3GB makes use of a 16 nm design. nVidia has clocked the core frequency at 1506 MHz. The GDDR5 RAM works at a frequency of 2000 MHz on this model. It features 1152 SPUs along with 72 Texture Address Units and 48 Rasterization Operator Units.Compare those specs to the Radeon HD 7870 XT, which has core speeds of 925 MHz on the GPU, and 1500 MHz on the 2048 MB of GDDR5 RAM. It features 1536 SPUs as well as 96 TAUs and 32 ROPs.
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BenchmarksThese are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.
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3DMark Fire Strike Graphics Score
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe GeForce GTX 1060 3GB, in theory, should be just a bit faster than the Radeon HD 7870 XT in general. (explain)
Texel RateThe GeForce GTX 1060 3GB is much (approximately 22%) faster with regards to texture filtering than the Radeon HD 7870 XT. (explain)
Pixel RateThe GeForce GTX 1060 3GB should be much (about 144%) faster with regards to anti-aliasing than the Radeon HD 7870 XT, and able to handle higher screen resolutions without slowing down too much. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of data (counted in MB per second) that can be moved over the external memory interface within a second. It is worked out by multiplying the interface width by its memory speed. In the case of DDR type memory, it must be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed per second. This is calculated by multiplying the total number of texture units of the card by the core speed of the chip. The higher the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip can possibly write to its local memory in one second - measured in millions of pixels per second. The number is calculated by multiplying the number of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on lots of other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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