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GeForce GTX 1060 3GB vs GeForce GTX 750

Intro

The GeForce GTX 1060 3GB has a clock frequency of 1506 MHz and a GDDR5 memory frequency of 2000 MHz. It also makes use of a 192-bit bus, and makes use of a 16 nm design. It is comprised of 1152 SPUs, 72 Texture Address Units, and 48 Raster Operation Units.

Compare all of that to the GeForce GTX 750, which uses a 28 nm design. nVidia has set the core speed at 1020 MHz. The GDDR5 memory is set to run at a frequency of 1250 MHz on this card. It features 512 SPUs along with 32 TAUs and 16 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 1060 3GB 12185 points
GeForce GTX 750 3958 points
Difference: 8227 (208%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 750 55 Watts
GeForce GTX 1060 3GB 120 Watts
Difference: 65 Watts (118%)

Memory Bandwidth

Performance-wise, the GeForce GTX 1060 3GB should in theory be quite a bit better than the GeForce GTX 750 overall. (explain)

GeForce GTX 1060 3GB 196608 MB/sec
GeForce GTX 750 80000 MB/sec
Difference: 116608 (146%)

Texel Rate

The GeForce GTX 1060 3GB should be much (approximately 232%) faster with regards to texture filtering than the GeForce GTX 750. (explain)

GeForce GTX 1060 3GB 108432 Mtexels/sec
GeForce GTX 750 32640 Mtexels/sec
Difference: 75792 (232%)

Pixel Rate

The GeForce GTX 1060 3GB will be much (approximately 343%) better at anti-aliasing than the GeForce GTX 750, and should be capable of handling higher resolutions without losing too much performance. (explain)

GeForce GTX 1060 3GB 72288 Mpixels/sec
GeForce GTX 750 16320 Mpixels/sec
Difference: 55968 (343%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 1060 3GB

Amazon.com

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GeForce GTX 750

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 1060 3GB GeForce GTX 750
Manufacturer nVidia nVidia
Year August 2016 February 2014
Code Name GP106-300 GM107
Memory 3072 MB 1024 MB
Core Speed 1506 MHz 1020 MHz
Memory Speed 8000 MHz 5000 MHz
Power (Max TDP) 120 watts 55 watts
Bandwidth 196608 MB/sec 80000 MB/sec
Texel Rate 108432 Mtexels/sec 32640 Mtexels/sec
Pixel Rate 72288 Mpixels/sec 16320 Mpixels/sec
Unified Shaders 1152 512
Texture Mapping Units 72 32
Render Output Units 48 16
Bus Type GDDR5 GDDR5
Bus Width 192-bit 128-bit
Fab Process 16 nm 28 nm
Transistors 4400 million 1870 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 11.0
OpenGL Version OpenGL 4.5 OpenGL 4.4

Memory Bandwidth: Bandwidth is the largest amount of data (in units of megabytes per second) that can be transferred over the external memory interface in one second. The number is calculated by multiplying the interface width by the speed of its memory. If the card has DDR memory, it should be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed in one second. This figure is calculated by multiplying the total texture units of the card by the core clock speed of the chip. The better the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip could possibly write to the local memory in one second - measured in millions of pixels per second. The number is calculated by multiplying the number of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate also depends on many other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

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GeForce GTX 1060 3GB

Amazon.com

Check prices at:

GeForce GTX 750

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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