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GeForce GTX 1060 3GB vs Radeon R9 295X2

Intro

The GeForce GTX 1060 3GB has a GPU core clock speed of 1506 MHz, and the 3072 MB of GDDR5 memory runs at 2000 MHz through a 192-bit bus. It also is comprised of 1152 SPUs, 72 Texture Address Units, and 48 ROPs.

Compare those specs to the Radeon R9 295X2, which comes with a GPU core clock speed of 1018 MHz, and 4096 MB of GDDR5 memory set to run at 1250 MHz through a 512-bit bus. It also is made up of 2816 SPUs, 176 TAUs, and 64 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon R9 295X2 21205 points
GeForce GTX 1060 3GB 12185 points
Difference: 9020 (74%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 1060 3GB 120 Watts
Radeon R9 295X2 500 Watts
Difference: 380 Watts (317%)

Memory Bandwidth

Performance-wise, the Radeon R9 295X2 should theoretically be much better than the GeForce GTX 1060 3GB in general. (explain)

Radeon R9 295X2 640000 MB/sec
GeForce GTX 1060 3GB 196608 MB/sec
Difference: 443392 (226%)

Texel Rate

The Radeon R9 295X2 should be much (approximately 230%) more effective at texture filtering than the GeForce GTX 1060 3GB. (explain)

Radeon R9 295X2 358336 Mtexels/sec
GeForce GTX 1060 3GB 108432 Mtexels/sec
Difference: 249904 (230%)

Pixel Rate

The Radeon R9 295X2 should be quite a bit (more or less 80%) more effective at full screen anti-aliasing than the GeForce GTX 1060 3GB, and also will be capable of handling higher screen resolutions without slowing down too much. (explain)

Radeon R9 295X2 130304 Mpixels/sec
GeForce GTX 1060 3GB 72288 Mpixels/sec
Difference: 58016 (80%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 1060 3GB

Amazon.com

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Radeon R9 295X2

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 1060 3GB Radeon R9 295X2
Manufacturer nVidia AMD
Year August 2016 April 2014
Code Name GP106-300 Vesuvius
Memory 3072 MB 4096 MB (x2)
Core Speed 1506 MHz 1018 MHz (x2)
Memory Speed 8000 MHz 5000 MHz (x2)
Power (Max TDP) 120 watts 500 watts
Bandwidth 196608 MB/sec 640000 MB/sec
Texel Rate 108432 Mtexels/sec 358336 Mtexels/sec
Pixel Rate 72288 Mpixels/sec 130304 Mpixels/sec
Unified Shaders 1152 2816 (x2)
Texture Mapping Units 72 176 (x2)
Render Output Units 48 64 (x2)
Bus Type GDDR5 GDDR5
Bus Width 192-bit 512-bit (x2)
Fab Process 16 nm 28 nm
Transistors 4400 million 6200 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 11.2
OpenGL Version OpenGL 4.5 OpenGL 4.3

Memory Bandwidth: Bandwidth is the max amount of data (measured in megabytes per second) that can be moved across the external memory interface within a second. It is calculated by multiplying the bus width by the speed of its memory. In the case of DDR RAM, it must be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed in one second. This number is calculated by multiplying the total texture units by the core speed of the chip. The higher the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip could possibly write to the local memory in one second - measured in millions of pixels per second. The figure is worked out by multiplying the number of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate also depends on lots of other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.

Display Prices

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GeForce GTX 1060 3GB

Amazon.com

Check prices at:

Radeon R9 295X2

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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