Compare any two graphics cards:
GeForce GTX 1060 3GB vs Radeon R9 Nano
IntroThe GeForce GTX 1060 3GB has a clock frequency of 1506 MHz and a GDDR5 memory frequency of 2000 MHz. It also makes use of a 192-bit bus, and makes use of a 16 nm design. It features 1152 SPUs, 72 TAUs, and 48 ROPs.Compare those specs to the Radeon R9 Nano, which makes use of a 28 nm design. AMD has set the core speed at 1000 MHz. The HBM RAM runs at a speed of 500 MHz on this particular card. It features 4096 SPUs as well as 256 Texture Address Units and 64 ROPs.
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BenchmarksThese are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.
Zcash Mining Hash Rate
Ethereum Mining Hash Rate
3DMark Fire Strike Graphics Score
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the Radeon R9 Nano is 160% faster than the GeForce GTX 1060 3GB overall, due to its greater bandwidth. (explain)
Texel RateThe Radeon R9 Nano should be a lot (approximately 136%) better at texture filtering than the GeForce GTX 1060 3GB. (explain)
Pixel RateThe GeForce GTX 1060 3GB should be a bit (more or less 13%) more effective at AA than the Radeon R9 Nano, and also able to handle higher resolutions without losing too much performance. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of data (counted in MB per second) that can be transported past the external memory interface in one second. It is worked out by multiplying the card's interface width by the speed of its memory. If it uses DDR type memory, it should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed per second. This number is worked out by multiplying the total number of texture units by the core speed of the chip. The better this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second. Pixel Rate: Pixel rate is the most pixels that the graphics chip could possibly record to its local memory per second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on quite a few other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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