Compare any two graphics cards:
GeForce GTX 1060 vs Radeon HD 5750 1GB
IntroThe GeForce GTX 1060 uses a 16 nm design. nVidia has clocked the core speed at 1506 MHz. The GDDR5 memory runs at a frequency of 2000 MHz on this particular model. It features 1280 SPUs as well as 80 TAUs and 48 Rasterization Operator Units.Compare all that to the Radeon HD 5750 1GB, which comes with core clock speeds of 700 MHz on the GPU, and 1150 MHz on the 1024 MB of GDDR5 memory. It features 720(144x5) SPUs as well as 36 Texture Address Units and 16 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthPerformance-wise, the GeForce GTX 1060 should theoretically be a lot better than the Radeon HD 5750 1GB in general. (explain)
Texel RateThe GeForce GTX 1060 will be a lot (more or less 378%) more effective at anisotropic filtering than the Radeon HD 5750 1GB. (explain)
Pixel RateThe GeForce GTX 1060 will be much (more or less 545%) faster with regards to anti-aliasing than the Radeon HD 5750 1GB, and will be able to handle higher screen resolutions more effectively. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of information (counted in MB per second) that can be transported over the external memory interface within a second. The number is calculated by multiplying the card's bus width by its memory clock speed. If the card has DDR RAM, the result should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the bandwidth is, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied in one second. This figure is worked out by multiplying the total amount of texture units by the core clock speed of the chip. The higher this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip can possibly write to the local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate also depends on lots of other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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