Compare any two graphics cards:
VS

GeForce 9800 GX2 vs GeForce GTX 1060

Intro

The GeForce 9800 GX2 uses a 65 nm design. nVidia has set the core frequency at 600 MHz. The GDDR3 memory runs at a frequency of 1000 MHz on this specific model. It features 128 SPUs along with 64 Texture Address Units and 16 ROPs.

Compare those specs to the GeForce GTX 1060, which comes with GPU clock speed of 1506 MHz, and 6144 MB of GDDR5 memory running at 2000 MHz through a 192-bit bus. It also is comprised of 1280 SPUs, 80 Texture Address Units, and 48 ROPs.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 1060 120 Watts
GeForce 9800 GX2 197 Watts
Difference: 77 Watts (64%)

Memory Bandwidth

The GeForce GTX 1060 should in theory perform a lot faster than the GeForce 9800 GX2 overall. (explain)

GeForce GTX 1060 196608 MB/sec
GeForce 9800 GX2 128000 MB/sec
Difference: 68608 (54%)

Texel Rate

The GeForce GTX 1060 should be much (about 57%) faster with regards to texture filtering than the GeForce 9800 GX2. (explain)

GeForce GTX 1060 120480 Mtexels/sec
GeForce 9800 GX2 76800 Mtexels/sec
Difference: 43680 (57%)

Pixel Rate

If running with high levels of AA is important to you, then the GeForce GTX 1060 is a better choice, by a large margin. (explain)

GeForce GTX 1060 72288 Mpixels/sec
GeForce 9800 GX2 19200 Mpixels/sec
Difference: 53088 (277%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

Display Prices

Hide Prices

GeForce 9800 GX2

Amazon.com

Check prices at:

GeForce GTX 1060

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce 9800 GX2 GeForce GTX 1060
Manufacturer nVidia nVidia
Year Mar 2008 July 2016
Code Name G92 GP106-400
Memory 512 MB (x2) 6144 MB
Core Speed 600 MHz (x2) 1506 MHz
Memory Speed 2000 MHz (x2) 8000 MHz
Power (Max TDP) 197 watts 120 watts
Bandwidth 128000 MB/sec 196608 MB/sec
Texel Rate 76800 Mtexels/sec 120480 Mtexels/sec
Pixel Rate 19200 Mpixels/sec 72288 Mpixels/sec
Unified Shaders 128 (x2) 1280
Texture Mapping Units 64 (x2) 80
Render Output Units 16 (x2) 48
Bus Type GDDR3 GDDR5
Bus Width 256-bit (x2) 192-bit
Fab Process 65 nm 16 nm
Transistors 754 million 4400 million
Bus PCIe x16 2.0 PCIe 3.0 x16
DirectX Version DirectX 10 DirectX 12.0
OpenGL Version OpenGL 3.0 OpenGL 4.5

Memory Bandwidth: Bandwidth is the maximum amount of information (counted in megabytes per second) that can be transferred across the external memory interface in one second. It's calculated by multiplying the card's bus width by the speed of its memory. In the case of DDR type memory, it should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed in one second. This figure is worked out by multiplying the total amount of texture units of the card by the core speed of the chip. The better this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels the video card could possibly write to its local memory in a second - measured in millions of pixels per second. The number is calculated by multiplying the amount of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate also depends on lots of other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

Hide Prices

GeForce 9800 GX2

Amazon.com

Check prices at:

GeForce GTX 1060

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield