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GeForce GTX 1060 vs Radeon HD 5970

Intro

The GeForce GTX 1060 makes use of a 16 nm design. nVidia has set the core frequency at 1506 MHz. The GDDR5 memory works at a frequency of 2000 MHz on this model. It features 1280 SPUs as well as 80 Texture Address Units and 48 Rasterization Operator Units.

Compare those specs to the Radeon HD 5970, which comes with clock speeds of 725 MHz on the GPU, and 1000 MHz on the 1024 MB of GDDR5 RAM. It features 1600 SPUs as well as 160 TAUs and 64 Rasterization Operator Units.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 1060 120 Watts
Radeon HD 5970 294 Watts
Difference: 174 Watts (145%)

Memory Bandwidth

In theory, the Radeon HD 5970 should be much faster than the GeForce GTX 1060 in general. (explain)

Radeon HD 5970 256000 MB/sec
GeForce GTX 1060 196608 MB/sec
Difference: 59392 (30%)

Texel Rate

The Radeon HD 5970 should be a lot (approximately 93%) better at texture filtering than the GeForce GTX 1060. (explain)

Radeon HD 5970 232000 Mtexels/sec
GeForce GTX 1060 120480 Mtexels/sec
Difference: 111520 (93%)

Pixel Rate

If running with high levels of AA is important to you, then the Radeon HD 5970 is the winner, and very much so. (explain)

Radeon HD 5970 92800 Mpixels/sec
GeForce GTX 1060 72288 Mpixels/sec
Difference: 20512 (28%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 1060

Amazon.com

Check prices at:

Radeon HD 5970

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 1060 Radeon HD 5970
Manufacturer nVidia AMD
Year July 2016 November 2009
Code Name GP106-400 Hemlock XT
Memory 6144 MB 1024 MB (x2)
Core Speed 1506 MHz 725 MHz (x2)
Memory Speed 8000 MHz 4000 MHz (x2)
Power (Max TDP) 120 watts 294 watts
Bandwidth 196608 MB/sec 256000 MB/sec
Texel Rate 120480 Mtexels/sec 232000 Mtexels/sec
Pixel Rate 72288 Mpixels/sec 92800 Mpixels/sec
Unified Shaders 1280 1600 (x2)
Texture Mapping Units 80 160 (x2)
Render Output Units 48 64 (x2)
Bus Type GDDR5 GDDR5
Bus Width 192-bit 256-bit (x2)
Fab Process 16 nm 40 nm
Transistors 4400 million 2154 million
Bus PCIe 3.0 x16 PCIe x16
DirectX Version DirectX 12.0 DirectX 11
OpenGL Version OpenGL 4.5 OpenGL 4.1

Memory Bandwidth: Memory bandwidth is the maximum amount of information (counted in MB per second) that can be transferred over the external memory interface within a second. It's calculated by multiplying the card's interface width by its memory speed. If it uses DDR RAM, it should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied in one second. This figure is calculated by multiplying the total texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the most pixels that the graphics card can possibly write to its local memory per second - measured in millions of pixels per second. The number is calculated by multiplying the amount of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on quite a few other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.

Display Prices

Hide Prices

GeForce GTX 1060

Amazon.com

Check prices at:

Radeon HD 5970

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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