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GeForce GTX 1060 vs GeForce GTX 560 Ti 448

Intro

The GeForce GTX 1060 uses a 16 nm design. nVidia has clocked the core frequency at 1506 MHz. The GDDR5 RAM works at a frequency of 2000 MHz on this specific card. It features 1280 SPUs as well as 80 TAUs and 48 ROPs.

Compare those specs to the GeForce GTX 560 Ti 448, which features GPU clock speed of 732 MHz, and 1280 MB of GDDR5 memory running at 900 MHz through a 320-bit bus. It also is comprised of 448 Stream Processors, 56 Texture Address Units, and 40 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 1060 12359 points
GeForce GTX 560 Ti 448 4200 points
Difference: 8159 (194%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 1060 120 Watts
GeForce GTX 560 Ti 448 210 Watts
Difference: 90 Watts (75%)

Memory Bandwidth

In theory, the GeForce GTX 1060 should be a lot faster than the GeForce GTX 560 Ti 448 overall. (explain)

GeForce GTX 1060 196608 MB/sec
GeForce GTX 560 Ti 448 144000 MB/sec
Difference: 52608 (37%)

Texel Rate

The GeForce GTX 1060 should be a lot (about 194%) better at AF than the GeForce GTX 560 Ti 448. (explain)

GeForce GTX 1060 120480 Mtexels/sec
GeForce GTX 560 Ti 448 40992 Mtexels/sec
Difference: 79488 (194%)

Pixel Rate

The GeForce GTX 1060 is quite a bit (about 147%) faster with regards to anti-aliasing than the GeForce GTX 560 Ti 448, and should be capable of handling higher resolutions while still performing well. (explain)

GeForce GTX 1060 72288 Mpixels/sec
GeForce GTX 560 Ti 448 29280 Mpixels/sec
Difference: 43008 (147%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 1060

Amazon.com

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GeForce GTX 560 Ti 448

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 1060 GeForce GTX 560 Ti 448
Manufacturer nVidia nVidia
Year July 2016 December 2011
Code Name GP106-400 GF110
Memory 6144 MB 1280 MB
Core Speed 1506 MHz 732 MHz
Memory Speed 8000 MHz 3600 MHz
Power (Max TDP) 120 watts 210 watts
Bandwidth 196608 MB/sec 144000 MB/sec
Texel Rate 120480 Mtexels/sec 40992 Mtexels/sec
Pixel Rate 72288 Mpixels/sec 29280 Mpixels/sec
Unified Shaders 1280 448
Texture Mapping Units 80 56
Render Output Units 48 40
Bus Type GDDR5 GDDR5
Bus Width 192-bit 320-bit
Fab Process 16 nm 40 nm
Transistors 4400 million 3000 million
Bus PCIe 3.0 x16 PCIe 2.0 x16
DirectX Version DirectX 12.0 DirectX 11
OpenGL Version OpenGL 4.5 OpenGL 4.2

Memory Bandwidth: Memory bandwidth is the maximum amount of data (in units of MB per second) that can be transported across the external memory interface in a second. It is calculated by multiplying the card's interface width by its memory clock speed. In the case of DDR memory, the result should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the better the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed per second. This number is worked out by multiplying the total texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the maximum number of pixels the video card could possibly record to the local memory per second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate is also dependant on quite a few other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

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GeForce GTX 1060

Amazon.com

Check prices at:

GeForce GTX 560 Ti 448

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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