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GeForce GTX 1060 vs Radeon R7 260X

Intro

The GeForce GTX 1060 features core clock speeds of 1506 MHz on the GPU, and 2000 MHz on the 6144 MB of GDDR5 RAM. It features 1280 SPUs as well as 80 Texture Address Units and 48 Rasterization Operator Units.

Compare those specifications to the Radeon R7 260X, which makes use of a 28 nm design. AMD has set the core speed at 1100 MHz. The GDDR5 memory runs at a frequency of 1625 MHz on this specific card. It features 896 SPUs as well as 56 Texture Address Units and 16 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

Zcash Mining Hash Rate

GeForce GTX 1060 311 Sol/s
Radeon R7 260X 95 Sol/s
Difference: 216 (227%)

3DMark Fire Strike Graphics Score

GeForce GTX 1060 12359 points
Radeon R7 260X 4381 points
Difference: 7978 (182%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon R7 260X 115 Watts
GeForce GTX 1060 120 Watts
Difference: 5 Watts (4%)

Memory Bandwidth

In theory, the GeForce GTX 1060 should be 89% faster than the Radeon R7 260X in general, due to its greater bandwidth. (explain)

GeForce GTX 1060 196608 MB/sec
Radeon R7 260X 104000 MB/sec
Difference: 92608 (89%)

Texel Rate

The GeForce GTX 1060 will be a lot (about 96%) better at anisotropic filtering than the Radeon R7 260X. (explain)

GeForce GTX 1060 120480 Mtexels/sec
Radeon R7 260X 61600 Mtexels/sec
Difference: 58880 (96%)

Pixel Rate

If running with high levels of AA is important to you, then the GeForce GTX 1060 is superior to the Radeon R7 260X, by far. (explain)

GeForce GTX 1060 72288 Mpixels/sec
Radeon R7 260X 17600 Mpixels/sec
Difference: 54688 (311%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 1060

Amazon.com

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Radeon R7 260X

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 1060 Radeon R7 260X
Manufacturer nVidia AMD
Year July 2016 October 2013
Code Name GP106-400 Bonaire XTX
Memory 6144 MB 2048 MB
Core Speed 1506 MHz 1100 MHz
Memory Speed 8000 MHz 6500 MHz
Power (Max TDP) 120 watts 115 watts
Bandwidth 196608 MB/sec 104000 MB/sec
Texel Rate 120480 Mtexels/sec 61600 Mtexels/sec
Pixel Rate 72288 Mpixels/sec 17600 Mpixels/sec
Unified Shaders 1280 896
Texture Mapping Units 80 56
Render Output Units 48 16
Bus Type GDDR5 GDDR5
Bus Width 192-bit 128-bit
Fab Process 16 nm 28 nm
Transistors 4400 million 2080 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 11.2
OpenGL Version OpenGL 4.5 OpenGL 4.3

Memory Bandwidth: Memory bandwidth is the largest amount of information (in units of megabytes per second) that can be transferred past the external memory interface in one second. The number is calculated by multiplying the card's interface width by its memory speed. If it uses DDR type RAM, it must be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the card's memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied per second. This is worked out by multiplying the total amount of texture units by the core clock speed of the chip. The better this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the most pixels the graphics card can possibly record to the local memory in one second - measured in millions of pixels per second. The figure is calculated by multiplying the number of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on lots of other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

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GeForce GTX 1060

Amazon.com

Check prices at:

Radeon R7 260X

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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