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GeForce GTX 1060 vs Radeon R7 360

Intro

The GeForce GTX 1060 has clock speeds of 1506 MHz on the GPU, and 2000 MHz on the 6144 MB of GDDR5 memory. It features 1280 SPUs as well as 80 TAUs and 48 Rasterization Operator Units.

Compare those specifications to the Radeon R7 360, which features a clock frequency of 1050 MHz and a GDDR5 memory frequency of 1625 MHz. It also features a 128-bit memory bus, and makes use of a 28 nm design. It is made up of 768 SPUs, 48 TAUs, and 16 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

Zcash Mining Hash Rate

GeForce GTX 1060 311 Sol/s
Radeon R7 360 98 Sol/s
Difference: 213 (217%)

3DMark Fire Strike Graphics Score

GeForce GTX 1060 12359 points
Radeon R7 360 4110 points
Difference: 8249 (201%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon R7 360 100 Watts
GeForce GTX 1060 120 Watts
Difference: 20 Watts (20%)

Memory Bandwidth

In theory, the GeForce GTX 1060 is 89% quicker than the Radeon R7 360 in general, due to its higher data rate. (explain)

GeForce GTX 1060 196608 MB/sec
Radeon R7 360 104000 MB/sec
Difference: 92608 (89%)

Texel Rate

The GeForce GTX 1060 is a lot (approximately 139%) more effective at anisotropic filtering than the Radeon R7 360. (explain)

GeForce GTX 1060 120480 Mtexels/sec
Radeon R7 360 50400 Mtexels/sec
Difference: 70080 (139%)

Pixel Rate

If using lots of anti-aliasing is important to you, then the GeForce GTX 1060 is a better choice, by a large margin. (explain)

GeForce GTX 1060 72288 Mpixels/sec
Radeon R7 360 16800 Mpixels/sec
Difference: 55488 (330%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 1060

Amazon.com

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Radeon R7 360

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 1060 Radeon R7 360
Manufacturer nVidia AMD
Year July 2016 June 2015
Code Name GP106-400 Tobago
Memory 6144 MB 2048 MB
Core Speed 1506 MHz 1050 MHz
Memory Speed 8000 MHz 6500 MHz
Power (Max TDP) 120 watts 100 watts
Bandwidth 196608 MB/sec 104000 MB/sec
Texel Rate 120480 Mtexels/sec 50400 Mtexels/sec
Pixel Rate 72288 Mpixels/sec 16800 Mpixels/sec
Unified Shaders 1280 768
Texture Mapping Units 80 48
Render Output Units 48 16
Bus Type GDDR5 GDDR5
Bus Width 192-bit 128-bit
Fab Process 16 nm 28 nm
Transistors 4400 million 2080 million
Bus PCIe 3.0 x16 PCIe 3.0 ×16
DirectX Version DirectX 12.0 DirectX 12.0
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Bandwidth is the max amount of data (counted in megabytes per second) that can be transferred across the external memory interface in one second. It's worked out by multiplying the card's bus width by its memory clock speed. If the card has DDR type memory, it should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed per second. This number is calculated by multiplying the total amount of texture units of the card by the core clock speed of the chip. The better this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the maximum number of pixels the video card can possibly write to the local memory in one second - measured in millions of pixels per second. The figure is calculated by multiplying the number of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate also depends on quite a few other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

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GeForce GTX 1060

Amazon.com

Check prices at:

Radeon R7 360

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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