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Radeon HD 3870 X2 1GB vs Radeon RX 480 4GB

Intro

The Radeon HD 3870 X2 1GB features a core clock frequency of 825 MHz and a GDDR4 memory frequency of 1126 MHz. It also features a 256-bit memory bus, and makes use of a 55 nm design. It is comprised of 320(64x5) SPUs, 16 Texture Address Units, and 16 ROPs.

Compare those specifications to the Radeon RX 480 4GB, which comes with a clock frequency of 1120 MHz and a GDDR5 memory frequency of 1750 MHz. It also features a 256-bit memory bus, and makes use of a 14 nm design. It is comprised of 2304 SPUs, 144 TAUs, and 32 ROPs.

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Power Usage and Theoretical Benchmarks

Memory Bandwidth

In theory, the Radeon RX 480 4GB should be 59% faster than the Radeon HD 3870 X2 1GB overall, because of its greater data rate. (explain)

Radeon RX 480 4GB 229376 MB/sec
Radeon HD 3870 X2 1GB 144128 MB/sec
Difference: 85248 (59%)

Texel Rate

The Radeon RX 480 4GB should be quite a bit (about 511%) better at AF than the Radeon HD 3870 X2 1GB. (explain)

Radeon RX 480 4GB 161280 Mtexels/sec
Radeon HD 3870 X2 1GB 26400 Mtexels/sec
Difference: 134880 (511%)

Pixel Rate

The Radeon RX 480 4GB is quite a bit (approximately 36%) more effective at full screen anti-aliasing than the Radeon HD 3870 X2 1GB, and also should be able to handle higher resolutions more effectively. (explain)

Radeon RX 480 4GB 35840 Mpixels/sec
Radeon HD 3870 X2 1GB 26400 Mpixels/sec
Difference: 9440 (36%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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Radeon HD 3870 X2 1GB

Amazon.com

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Radeon RX 480 4GB

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model Radeon HD 3870 X2 1GB Radeon RX 480 4GB
Manufacturer AMD AMD
Year Jan 28, 2008 June 2016
Code Name R680 Polaris 10
Memory 1024 MB (x2) 4096 MB
Core Speed 825 MHz (x2) 1120 MHz
Memory Speed 2252 MHz (x2) 7000 MHz
Power (Max TDP) (Unknown) watts 150 watts
Bandwidth 144128 MB/sec 229376 MB/sec
Texel Rate 26400 Mtexels/sec 161280 Mtexels/sec
Pixel Rate 26400 Mpixels/sec 35840 Mpixels/sec
Unified Shaders 320(64x5) (x2) 2304
Texture Mapping Units 16 (x2) 144
Render Output Units 16 (x2) 32
Bus Type GDDR4 GDDR5
Bus Width 256-bit (x2) 256-bit
Fab Process 55 nm 14 nm
Transistors (Unknown) million 5700 million
Bus PCIe 2.0 x16/(internal PCIe 1.1 x16) PCIe 3.0 x16
DirectX Version DirectX 10.1 DirectX 12.0
OpenGL Version OpenGL 3.0 OpenGL 4.5

Memory Bandwidth: Bandwidth is the maximum amount of information (in units of MB per second) that can be moved past the external memory interface in one second. It is worked out by multiplying the card's bus width by its memory speed. If the card has DDR type memory, it must be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed in one second. This number is worked out by multiplying the total amount of texture units by the core speed of the chip. The higher the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the most pixels the video card can possibly write to its local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the number of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate is also dependant on lots of other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

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Radeon HD 3870 X2 1GB

Amazon.com

Check prices at:

Radeon RX 480 4GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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