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Radeon HD 4850 X2 512MB vs Radeon RX 480 4GB

Intro

The Radeon HD 4850 X2 512MB has a core clock frequency of 625 MHz and a GDDR3 memory speed of 993 MHz. It also makes use of a 256-bit bus, and uses a 55 nm design. It is made up of 800(160x5) SPUs, 40 Texture Address Units, and 16 Raster Operation Units.

Compare all that to the Radeon RX 480 4GB, which comes with a core clock speed of 1120 MHz and a GDDR5 memory frequency of 1750 MHz. It also makes use of a 256-bit bus, and uses a 14 nm design. It is made up of 2304 SPUs, 144 Texture Address Units, and 32 Raster Operation Units.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon RX 480 4GB 150 Watts
Radeon HD 4850 X2 512MB 250 Watts
Difference: 100 Watts (67%)

Memory Bandwidth

In theory, the Radeon RX 480 4GB will be 80% quicker than the Radeon HD 4850 X2 512MB in general, due to its greater data rate. (explain)

Radeon RX 480 4GB 229376 MB/sec
Radeon HD 4850 X2 512MB 127104 MB/sec
Difference: 102272 (80%)

Texel Rate

The Radeon RX 480 4GB is a lot (approximately 223%) better at texture filtering than the Radeon HD 4850 X2 512MB. (explain)

Radeon RX 480 4GB 161280 Mtexels/sec
Radeon HD 4850 X2 512MB 50000 Mtexels/sec
Difference: 111280 (223%)

Pixel Rate

The Radeon RX 480 4GB will be much (approximately 79%) more effective at full screen anti-aliasing than the Radeon HD 4850 X2 512MB, and also capable of handling higher resolutions while still performing well. (explain)

Radeon RX 480 4GB 35840 Mpixels/sec
Radeon HD 4850 X2 512MB 20000 Mpixels/sec
Difference: 15840 (79%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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Radeon HD 4850 X2 512MB

Amazon.com

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Radeon RX 480 4GB

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model Radeon HD 4850 X2 512MB Radeon RX 480 4GB
Manufacturer AMD AMD
Year Nov 7, 2008 June 2016
Code Name R700 Polaris 10
Memory 512 MB (x2) 4096 MB
Core Speed 625 MHz (x2) 1120 MHz
Memory Speed 1986 MHz (x2) 7000 MHz
Power (Max TDP) 250 watts 150 watts
Bandwidth 127104 MB/sec 229376 MB/sec
Texel Rate 50000 Mtexels/sec 161280 Mtexels/sec
Pixel Rate 20000 Mpixels/sec 35840 Mpixels/sec
Unified Shaders 800(160x5) (x2) 2304
Texture Mapping Units 40 (x2) 144
Render Output Units 16 (x2) 32
Bus Type GDDR3 GDDR5
Bus Width 256-bit (x2) 256-bit
Fab Process 55 nm 14 nm
Transistors 956 million 5700 million
Bus PCIe 2.0 x16 (PCIe bridge) PCIe 3.0 x16
DirectX Version DirectX 10.1 DirectX 12.0
OpenGL Version OpenGL 3.0 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the largest amount of information (in units of MB per second) that can be moved past the external memory interface in a second. The number is worked out by multiplying the interface width by the speed of its memory. In the case of DDR type memory, the result should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed in one second. This figure is worked out by multiplying the total texture units by the core clock speed of the chip. The higher this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the most pixels the graphics card could possibly record to its local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate is also dependant on quite a few other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

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Radeon HD 4850 X2 512MB

Amazon.com

Check prices at:

Radeon RX 480 4GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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