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GeForce GTX 960 vs Radeon RX 480 4GB

Intro

The GeForce GTX 960 uses a 28 nm design. nVidia has set the core speed at 1127 MHz. The GDDR5 RAM runs at a frequency of 1750 MHz on this specific model. It features 1024 SPUs as well as 64 Texture Address Units and 32 Rasterization Operator Units.

Compare those specifications to the Radeon RX 480 4GB, which uses a 14 nm design. AMD has clocked the core speed at 1120 MHz. The GDDR5 RAM runs at a speed of 1750 MHz on this card. It features 2304 SPUs as well as 144 TAUs and 32 Rasterization Operator Units.

Display Graphs

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

Zcash Mining Hash Rate

Radeon RX 480 4GB 267 Sol/s
GeForce GTX 960 154 Sol/s
Difference: 113 (73%)

Ethereum Mining Hash Rate

Radeon RX 480 4GB 25 Mh/s
GeForce GTX 960 11 Mh/s
Difference: 14 (127%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 960 120 Watts
Radeon RX 480 4GB 150 Watts
Difference: 30 Watts (25%)

Memory Bandwidth

As far as performance goes, the Radeon RX 480 4GB should in theory be a lot better than the GeForce GTX 960 in general. (explain)

Radeon RX 480 4GB 229376 MB/sec
GeForce GTX 960 112000 MB/sec
Difference: 117376 (105%)

Texel Rate

The Radeon RX 480 4GB will be much (about 124%) faster with regards to AF than the GeForce GTX 960. (explain)

Radeon RX 480 4GB 161280 Mtexels/sec
GeForce GTX 960 72128 Mtexels/sec
Difference: 89152 (124%)

Pixel Rate

The GeForce GTX 960 should be a small bit (about 1%) better at full screen anti-aliasing than the Radeon RX 480 4GB, and also will be able to handle higher screen resolutions more effectively. (explain)

GeForce GTX 960 36064 Mpixels/sec
Radeon RX 480 4GB 35840 Mpixels/sec
Difference: 224 (1%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 960

Amazon.com

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Radeon RX 480 4GB

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 960 Radeon RX 480 4GB
Manufacturer nVidia AMD
Year January 2015 June 2016
Code Name GM206 Polaris 10
Memory 2048 MB 4096 MB
Core Speed 1127 MHz 1120 MHz
Memory Speed 7000 MHz 7000 MHz
Power (Max TDP) 120 watts 150 watts
Bandwidth 112000 MB/sec 229376 MB/sec
Texel Rate 72128 Mtexels/sec 161280 Mtexels/sec
Pixel Rate 36064 Mpixels/sec 35840 Mpixels/sec
Unified Shaders 1024 2304
Texture Mapping Units 64 144
Render Output Units 32 32
Bus Type GDDR5 GDDR5
Bus Width 128-bit 256-bit
Fab Process 28 nm 14 nm
Transistors 2940 million 5700 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 12.0
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the max amount of data (in units of megabytes per second) that can be transferred across the external memory interface in a second. It is worked out by multiplying the card's interface width by its memory clock speed. If it uses DDR memory, the result should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the bandwidth is, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied per second. This number is calculated by multiplying the total texture units by the core speed of the chip. The better the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the most pixels that the graphics card can possibly record to its local memory in one second - measured in millions of pixels per second. The number is calculated by multiplying the amount of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate is also dependant on quite a few other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

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GeForce GTX 960

Amazon.com

Check prices at:

Radeon RX 480 4GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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