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GeForce GTX 295 vs Radeon RX 480

Intro

The GeForce GTX 295 features a clock frequency of 576 MHz and a GDDR3 memory speed of 999 MHz. It also uses a 448-bit bus, and uses a 55 nm design. It features 240 SPUs, 80 Texture Address Units, and 28 ROPs.

Compare that to the Radeon RX 480, which features core clock speeds of 1120 MHz on the GPU, and 2000 MHz on the 8192 MB of GDDR5 memory. It features 2304 SPUs as well as 144 Texture Address Units and 32 ROPs.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon RX 480 150 Watts
GeForce GTX 295 289 Watts
Difference: 139 Watts (93%)

Memory Bandwidth

The Radeon RX 480 should theoretically perform a little bit faster than the GeForce GTX 295 in general. (explain)

Radeon RX 480 262144 MB/sec
GeForce GTX 295 223776 MB/sec
Difference: 38368 (17%)

Texel Rate

The Radeon RX 480 should be quite a bit (about 75%) faster with regards to anisotropic filtering than the GeForce GTX 295. (explain)

Radeon RX 480 161280 Mtexels/sec
GeForce GTX 295 92160 Mtexels/sec
Difference: 69120 (75%)

Pixel Rate

If running with a high screen resolution is important to you, then the Radeon RX 480 is the winner, though only just barely. (explain)

Radeon RX 480 35840 Mpixels/sec
GeForce GTX 295 32256 Mpixels/sec
Difference: 3584 (11%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 295

Amazon.com

Check prices at:

Radeon RX 480

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 295 Radeon RX 480
Manufacturer nVidia AMD
Year January 8, 2009 June 2016
Code Name G200b Polaris 10
Memory 896 MB (x2) 8192 MB
Core Speed 576 MHz (x2) 1120 MHz
Memory Speed 1998 MHz (x2) 8000 MHz
Power (Max TDP) 289 watts 150 watts
Bandwidth 223776 MB/sec 262144 MB/sec
Texel Rate 92160 Mtexels/sec 161280 Mtexels/sec
Pixel Rate 32256 Mpixels/sec 35840 Mpixels/sec
Unified Shaders 240 (x2) 2304
Texture Mapping Units 80 (x2) 144
Render Output Units 28 (x2) 32
Bus Type GDDR3 GDDR5
Bus Width 448-bit (x2) 256-bit
Fab Process 55 nm 14 nm
Transistors 1400 million 5700 million
Bus PCIe x16 2.0 PCIe 3.0 x16
DirectX Version DirectX 10 DirectX 12.0
OpenGL Version OpenGL 3.1 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the largest amount of data (measured in megabytes per second) that can be transferred over the external memory interface within a second. The number is worked out by multiplying the card's bus width by its memory speed. In the case of DDR type RAM, it should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed per second. This number is calculated by multiplying the total amount of texture units of the card by the core speed of the chip. The better the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the maximum number of pixels the graphics card can possibly write to its local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on lots of other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the max fill rate.

Display Prices

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GeForce GTX 295

Amazon.com

Check prices at:

Radeon RX 480

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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