Compare any two graphics cards:
GeForce GTX 660 Ti vs Radeon RX 480
IntroThe GeForce GTX 660 Ti features a GPU core speed of 915 MHz, and the 2048 MB of GDDR5 memory runs at 1500 MHz through a 192-bit bus. It also features 1344 SPUs, 112 Texture Address Units, and 24 Raster Operation Units.Compare those specifications to the Radeon RX 480, which uses a 14 nm design. AMD has set the core speed at 1120 MHz. The GDDR5 RAM runs at a frequency of 2000 MHz on this card. It features 2304 SPUs as well as 144 TAUs and 32 ROPs.
Display Graphs
BenchmarksThese are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.
3DMark Fire Strike Graphics Score
Power Usage and Theoretical BenchmarksBoth cards have the same power consumption.Memory BandwidthThe Radeon RX 480 should in theory perform much faster than the GeForce GTX 660 Ti in general. (explain)
Texel RateThe Radeon RX 480 will be a lot (approximately 57%) more effective at texture filtering than the GeForce GTX 660 Ti. (explain)
Pixel RateThe Radeon RX 480 should be much (more or less 63%) more effective at full screen anti-aliasing than the GeForce GTX 660 Ti, and also will be capable of handling higher screen resolutions without slowing down too much. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of information (in units of MB per second) that can be moved across the external memory interface within a second. The number is worked out by multiplying the card's interface width by the speed of its memory. If the card has DDR RAM, it should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed per second. This number is worked out by multiplying the total number of texture units of the card by the core clock speed of the chip. The higher this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card could possibly record to the local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate is also dependant on quite a few other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
|
Comments
Be the first to leave a comment!