Compare any two graphics cards:
GeForce GTX 1070 vs Radeon HD 4850 X2 512MB
IntroThe GeForce GTX 1070 comes with core clock speeds of 1506 MHz on the GPU, and 2000 MHz on the 8192 MB of GDDR5 RAM. It features 1920 SPUs as well as 120 TAUs and 64 Rasterization Operator Units.Compare all of that to the Radeon HD 4850 X2 512MB, which comes with GPU core speed of 625 MHz, and 512 MB of GDDR3 RAM running at 993 MHz through a 256-bit bus. It also is made up of 800(160x5) Stream Processors, 40 TAUs, and 16 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthAs far as performance goes, the GeForce GTX 1070 should theoretically be a lot better than the Radeon HD 4850 X2 512MB in general. (explain)
Texel RateThe GeForce GTX 1070 should be much (about 261%) more effective at anisotropic filtering than the Radeon HD 4850 X2 512MB. (explain)
Pixel RateThe GeForce GTX 1070 will be quite a bit (more or less 382%) better at full screen anti-aliasing than the Radeon HD 4850 X2 512MB, and also should be capable of handling higher resolutions more effectively. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of information (counted in MB per second) that can be transported across the external memory interface within a second. The number is worked out by multiplying the bus width by its memory speed. If the card has DDR type RAM, it must be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed per second. This is worked out by multiplying the total amount of texture units of the card by the core speed of the chip. The better this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second. Pixel Rate: Pixel rate is the most pixels the video card can possibly write to the local memory in a second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on many other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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