Compare any two graphics cards:
VS

Radeon HD 3650 512MB vs Radeon HD 4670 512MB

Intro

The Radeon HD 3650 512MB features a core clock frequency of 725 MHz and a GDDR3 memory speed of 800 MHz. It also uses a 128-bit memory bus, and uses a 55 nm design. It is made up of 120(24x5) SPUs, 8 Texture Address Units, and 4 ROPs.

Compare that to the Radeon HD 4670 512MB, which features GPU clock speed of 750 MHz, and 512 MB of GDDR4/GDDR3/DDR3/DDR2 RAM running at 1000 MHz through a 128-bit bus. It also is made up of 320(64x5) Stream Processors, 32 Texture Address Units, and 8 Raster Operation Units.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 4670 512MB 70 Watts
Radeon HD 3650 512MB 78 Watts
Difference: 8 Watts (11%)

Memory Bandwidth

Theoretically, the Radeon HD 4670 512MB should perform quite a bit faster than the Radeon HD 3650 512MB overall. (explain)

Radeon HD 4670 512MB 32000 MB/sec
Radeon HD 3650 512MB 25600 MB/sec
Difference: 6400 (25%)

Texel Rate

The Radeon HD 4670 512MB will be much (about 314%) more effective at AF than the Radeon HD 3650 512MB. (explain)

Radeon HD 4670 512MB 24000 Mtexels/sec
Radeon HD 3650 512MB 5800 Mtexels/sec
Difference: 18200 (314%)

Pixel Rate

The Radeon HD 4670 512MB should be much (more or less 107%) better at full screen anti-aliasing than the Radeon HD 3650 512MB, and also will be capable of handling higher resolutions without slowing down too much. (explain)

Radeon HD 4670 512MB 6000 Mpixels/sec
Radeon HD 3650 512MB 2900 Mpixels/sec
Difference: 3100 (107%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

Radeon HD 3650 512MB

Amazon.com

Check prices at:

Radeon HD 4670 512MB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model Radeon HD 3650 512MB Radeon HD 4670 512MB
Manufacturer AMD AMD
Year 2008 Sep 10, 2008
Code Name RV635 PRO RV730 XT
Memory 512 MB 512 MB
Core Speed 725 MHz 750 MHz
Memory Speed 1600 MHz 2000 MHz
Power (Max TDP) 78 watts 70 watts
Bandwidth 25600 MB/sec 32000 MB/sec
Texel Rate 5800 Mtexels/sec 24000 Mtexels/sec
Pixel Rate 2900 Mpixels/sec 6000 Mpixels/sec
Unified Shaders 120(24x5) 320(64x5)
Texture Mapping Units 8 32
Render Output Units 4 8
Bus Type GDDR3 GDDR4/GDDR3/DDR3/DDR2
Bus Width 128-bit 128-bit
Fab Process 55 nm 55 nm
Transistors (Unknown) million 514 million
Bus PCIe 2.0 x16/AGP 8x PCIe 2.0 x16, AGP 8x
DirectX Version DirectX 10.1 DirectX 10.1
OpenGL Version OpenGL 3.0 OpenGL 3.0

Memory Bandwidth: Bandwidth is the maximum amount of data (counted in megabytes per second) that can be moved past the external memory interface within a second. The number is worked out by multiplying the card's bus width by its memory clock speed. If it uses DDR memory, it must be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed in one second. This is worked out by multiplying the total amount of texture units by the core clock speed of the chip. The better the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the most pixels the video card can possibly write to its local memory per second - measured in millions of pixels per second. The number is worked out by multiplying the number of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on quite a few other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

Hide Prices

Radeon HD 3650 512MB

Amazon.com

Check prices at:

Radeon HD 4670 512MB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield