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GeForce GTX 1070 vs GeForce GTX 560 Ti 448

Intro

The GeForce GTX 1070 uses a 16 nm design. nVidia has clocked the core speed at 1506 MHz. The GDDR5 memory runs at a speed of 2000 MHz on this card. It features 1920 SPUs along with 120 Texture Address Units and 64 ROPs.

Compare all of that to the GeForce GTX 560 Ti 448, which features a clock speed of 732 MHz and a GDDR5 memory frequency of 900 MHz. It also features a 320-bit bus, and makes use of a 40 nm design. It is made up of 448 SPUs, 56 TAUs, and 40 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 1070 18174 points
GeForce GTX 560 Ti 448 4200 points
Difference: 13974 (333%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 1070 150 Watts
GeForce GTX 560 Ti 448 210 Watts
Difference: 60 Watts (40%)

Memory Bandwidth

As far as performance goes, the GeForce GTX 1070 should in theory be quite a bit superior to the GeForce GTX 560 Ti 448 overall. (explain)

GeForce GTX 1070 262144 MB/sec
GeForce GTX 560 Ti 448 144000 MB/sec
Difference: 118144 (82%)

Texel Rate

The GeForce GTX 1070 will be quite a bit (more or less 341%) more effective at anisotropic filtering than the GeForce GTX 560 Ti 448. (explain)

GeForce GTX 1070 180720 Mtexels/sec
GeForce GTX 560 Ti 448 40992 Mtexels/sec
Difference: 139728 (341%)

Pixel Rate

If using lots of anti-aliasing is important to you, then the GeForce GTX 1070 is the winner, and very much so. (explain)

GeForce GTX 1070 96384 Mpixels/sec
GeForce GTX 560 Ti 448 29280 Mpixels/sec
Difference: 67104 (229%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 1070

Amazon.com

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GeForce GTX 560 Ti 448

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 1070 GeForce GTX 560 Ti 448
Manufacturer nVidia nVidia
Year June 2016 December 2011
Code Name GP104-200 GF110
Memory 8192 MB 1280 MB
Core Speed 1506 MHz 732 MHz
Memory Speed 8000 MHz 3600 MHz
Power (Max TDP) 150 watts 210 watts
Bandwidth 262144 MB/sec 144000 MB/sec
Texel Rate 180720 Mtexels/sec 40992 Mtexels/sec
Pixel Rate 96384 Mpixels/sec 29280 Mpixels/sec
Unified Shaders 1920 448
Texture Mapping Units 120 56
Render Output Units 64 40
Bus Type GDDR5 GDDR5
Bus Width 256-bit 320-bit
Fab Process 16 nm 40 nm
Transistors 7200 million 3000 million
Bus PCIe 3.0 x16 PCIe 2.0 x16
DirectX Version DirectX 12.0 DirectX 11
OpenGL Version OpenGL 4.5 OpenGL 4.2

Memory Bandwidth: Memory bandwidth is the maximum amount of data (in units of megabytes per second) that can be transferred across the external memory interface within a second. The number is worked out by multiplying the card's interface width by its memory clock speed. In the case of DDR RAM, it must be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed per second. This figure is worked out by multiplying the total texture units of the card by the core speed of the chip. The better the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card could possibly record to its local memory in a second - measured in millions of pixels per second. The number is worked out by multiplying the number of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate is also dependant on lots of other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

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GeForce GTX 1070

Amazon.com

Check prices at:

GeForce GTX 560 Ti 448

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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