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GeForce GTX 1070 vs GeForce GTX 980

Intro

The GeForce GTX 1070 has core clock speeds of 1506 MHz on the GPU, and 2000 MHz on the 8192 MB of GDDR5 memory. It features 1920 SPUs along with 120 TAUs and 64 Rasterization Operator Units.

Compare all that to the GeForce GTX 980, which features GPU core speed of 1126 MHz, and 4096 MB of GDDR5 RAM set to run at 1750 MHz through a 256-bit bus. It also is made up of 2048 SPUs, 128 TAUs, and 64 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 1070 18174 points
GeForce GTX 980 13552 points
Difference: 4622 (34%)

Zcash Mining Hash Rate

GeForce GTX 1070 436 Sol/s
GeForce GTX 980 408 Sol/s
Difference: 28 (7%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 1070 150 Watts
GeForce GTX 980 165 Watts
Difference: 15 Watts (10%)

Memory Bandwidth

As far as performance goes, the GeForce GTX 1070 should theoretically be a little bit superior to the GeForce GTX 980 in general. (explain)

GeForce GTX 1070 262144 MB/sec
GeForce GTX 980 224000 MB/sec
Difference: 38144 (17%)

Texel Rate

The GeForce GTX 1070 will be quite a bit (approximately 25%) more effective at anisotropic filtering than the GeForce GTX 980. (explain)

GeForce GTX 1070 180720 Mtexels/sec
GeForce GTX 980 144128 Mtexels/sec
Difference: 36592 (25%)

Pixel Rate

If using lots of anti-aliasing is important to you, then the GeForce GTX 1070 is a better choice, and very much so. (explain)

GeForce GTX 1070 96384 Mpixels/sec
GeForce GTX 980 72064 Mpixels/sec
Difference: 24320 (34%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 1070

Amazon.com

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GeForce GTX 980

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 1070 GeForce GTX 980
Manufacturer nVidia nVidia
Year June 2016 September 2014
Code Name GP104-200 GM204-400
Memory 8192 MB 4096 MB
Core Speed 1506 MHz 1126 MHz
Memory Speed 8000 MHz 7000 MHz
Power (Max TDP) 150 watts 165 watts
Bandwidth 262144 MB/sec 224000 MB/sec
Texel Rate 180720 Mtexels/sec 144128 Mtexels/sec
Pixel Rate 96384 Mpixels/sec 72064 Mpixels/sec
Unified Shaders 1920 2048
Texture Mapping Units 120 128
Render Output Units 64 64
Bus Type GDDR5 GDDR5
Bus Width 256-bit 256-bit
Fab Process 16 nm 28 nm
Transistors 7200 million 5200 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 11.2
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the maximum amount of information (measured in megabytes per second) that can be transported across the external memory interface in one second. It is worked out by multiplying the card's interface width by its memory clock speed. In the case of DDR memory, it must be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied in one second. This is worked out by multiplying the total number of texture units of the card by the core speed of the chip. The better the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card could possibly record to its local memory per second - measured in millions of pixels per second. The number is calculated by multiplying the number of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate also depends on lots of other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

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GeForce GTX 1070

Amazon.com

Check prices at:

GeForce GTX 980

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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