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GeForce GTX 1080 vs Radeon HD 5970

Intro

The GeForce GTX 1080 has core clock speeds of 1607 MHz on the GPU, and 1251 MHz on the 8192 MB of GDDR5X RAM. It features 2560 SPUs along with 160 TAUs and 64 ROPs.

Compare all of that to the Radeon HD 5970, which has GPU clock speed of 725 MHz, and 1024 MB of GDDR5 memory set to run at 1000 MHz through a 256-bit bus. It also is made up of 1600 SPUs, 160 Texture Address Units, and 64 Raster Operation Units.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 1080 180 Watts
Radeon HD 5970 294 Watts
Difference: 114 Watts (63%)

Memory Bandwidth

Theoretically, the GeForce GTX 1080 should perform a lot faster than the Radeon HD 5970 overall. (explain)

GeForce GTX 1080 327680 MB/sec
Radeon HD 5970 256000 MB/sec
Difference: 71680 (28%)

Texel Rate

The GeForce GTX 1080 should be a small bit (more or less 11%) more effective at anisotropic filtering than the Radeon HD 5970. (explain)

GeForce GTX 1080 257120 Mtexels/sec
Radeon HD 5970 232000 Mtexels/sec
Difference: 25120 (11%)

Pixel Rate

If using a high screen resolution is important to you, then the GeForce GTX 1080 is superior to the Radeon HD 5970, but only just. (explain)

GeForce GTX 1080 102848 Mpixels/sec
Radeon HD 5970 92800 Mpixels/sec
Difference: 10048 (11%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 1080

Amazon.com

Check prices at:

Radeon HD 5970

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 1080 Radeon HD 5970
Manufacturer nVidia AMD
Year May 2016 November 2009
Code Name GP104-400 Hemlock XT
Memory 8192 MB 1024 MB (x2)
Core Speed 1607 MHz 725 MHz (x2)
Memory Speed 10008 MHz 4000 MHz (x2)
Power (Max TDP) 180 watts 294 watts
Bandwidth 327680 MB/sec 256000 MB/sec
Texel Rate 257120 Mtexels/sec 232000 Mtexels/sec
Pixel Rate 102848 Mpixels/sec 92800 Mpixels/sec
Unified Shaders 2560 1600 (x2)
Texture Mapping Units 160 160 (x2)
Render Output Units 64 64 (x2)
Bus Type GDDR5X GDDR5
Bus Width 256-bit 256-bit (x2)
Fab Process 16 nm 40 nm
Transistors 7200 million 2154 million
Bus PCIe 3.0 x16 PCIe x16
DirectX Version DirectX 12.0 DirectX 11
OpenGL Version OpenGL 4.5 OpenGL 4.1

Memory Bandwidth: Memory bandwidth is the max amount of information (counted in megabytes per second) that can be transported across the external memory interface in one second. It is worked out by multiplying the interface width by the speed of its memory. In the case of DDR RAM, the result should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed in one second. This is worked out by multiplying the total number of texture units by the core speed of the chip. The higher the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the most pixels that the graphics card could possibly write to its local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the amount of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate also depends on many other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

Hide Prices

GeForce GTX 1080

Amazon.com

Check prices at:

Radeon HD 5970

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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