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GeForce GT 640 DDR3 vs GeForce GTX 1080

Intro

The GeForce GT 640 DDR3 features a clock frequency of 900 MHz and a DDR3 memory frequency of 1782 MHz. It also features a 128-bit memory bus, and uses a 28 nm design. It is comprised of 384 SPUs, 32 Texture Address Units, and 16 Raster Operation Units.

Compare those specs to the GeForce GTX 1080, which features GPU clock speed of 1607 MHz, and 8192 MB of GDDR5X memory set to run at 1251 MHz through a 256-bit bus. It also features 2560 SPUs, 160 Texture Address Units, and 64 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 1080 21942 points
GeForce GT 640 DDR3 1560 points
Difference: 20382 (1307%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GT 640 DDR3 65 Watts
GeForce GTX 1080 180 Watts
Difference: 115 Watts (177%)

Memory Bandwidth

In theory, the GeForce GTX 1080 is 475% faster than the GeForce GT 640 DDR3 overall, because of its greater data rate. (explain)

GeForce GTX 1080 327680 MB/sec
GeForce GT 640 DDR3 57024 MB/sec
Difference: 270656 (475%)

Texel Rate

The GeForce GTX 1080 should be a lot (about 793%) better at AF than the GeForce GT 640 DDR3. (explain)

GeForce GTX 1080 257120 Mtexels/sec
GeForce GT 640 DDR3 28800 Mtexels/sec
Difference: 228320 (793%)

Pixel Rate

If running with a high resolution is important to you, then the GeForce GTX 1080 is a better choice, and very much so. (explain)

GeForce GTX 1080 102848 Mpixels/sec
GeForce GT 640 DDR3 14400 Mpixels/sec
Difference: 88448 (614%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GT 640 DDR3

Amazon.com

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GeForce GTX 1080

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GT 640 DDR3 GeForce GTX 1080
Manufacturer nVidia nVidia
Year June 2012 May 2016
Code Name GK107 GP104-400
Memory 2048 MB 8192 MB
Core Speed 900 MHz 1607 MHz
Memory Speed 3564 MHz 10008 MHz
Power (Max TDP) 65 watts 180 watts
Bandwidth 57024 MB/sec 327680 MB/sec
Texel Rate 28800 Mtexels/sec 257120 Mtexels/sec
Pixel Rate 14400 Mpixels/sec 102848 Mpixels/sec
Unified Shaders 384 2560
Texture Mapping Units 32 160
Render Output Units 16 64
Bus Type DDR3 GDDR5X
Bus Width 128-bit 256-bit
Fab Process 28 nm 16 nm
Transistors 1300 million 7200 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.0 DirectX 12.0
OpenGL Version OpenGL 4.2 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the largest amount of information (counted in MB per second) that can be moved across the external memory interface within a second. It is calculated by multiplying the interface width by its memory clock speed. If the card has DDR memory, it must be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed in one second. This number is worked out by multiplying the total amount of texture units of the card by the core clock speed of the chip. The higher this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the maximum number of pixels the graphics card can possibly write to the local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the number of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate also depends on many other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.

Display Prices

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GeForce GT 640 DDR3

Amazon.com

Check prices at:

GeForce GTX 1080

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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