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GeForce GT 640 DDR3 vs GeForce GTX 1080

Intro

The GeForce GT 640 DDR3 has core speeds of 900 MHz on the GPU, and 1782 MHz on the 2048 MB of DDR3 memory. It features 384 SPUs as well as 32 TAUs and 16 ROPs.

Compare those specs to the GeForce GTX 1080, which uses a 16 nm design. nVidia has set the core speed at 1607 MHz. The GDDR5X RAM runs at a frequency of 1251 MHz on this card. It features 2560 SPUs as well as 160 TAUs and 64 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 1080 21942 points
GeForce GT 640 DDR3 1560 points
Difference: 20382 (1307%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GT 640 DDR3 65 Watts
GeForce GTX 1080 180 Watts
Difference: 115 Watts (177%)

Memory Bandwidth

In theory, the GeForce GTX 1080 should be quite a bit faster than the GeForce GT 640 DDR3 overall. (explain)

GeForce GTX 1080 327680 MB/sec
GeForce GT 640 DDR3 57024 MB/sec
Difference: 270656 (475%)

Texel Rate

The GeForce GTX 1080 will be a lot (about 793%) faster with regards to texture filtering than the GeForce GT 640 DDR3. (explain)

GeForce GTX 1080 257120 Mtexels/sec
GeForce GT 640 DDR3 28800 Mtexels/sec
Difference: 228320 (793%)

Pixel Rate

The GeForce GTX 1080 should be much (more or less 614%) faster with regards to AA than the GeForce GT 640 DDR3, and able to handle higher resolutions more effectively. (explain)

GeForce GTX 1080 102848 Mpixels/sec
GeForce GT 640 DDR3 14400 Mpixels/sec
Difference: 88448 (614%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GT 640 DDR3

Amazon.com

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GeForce GTX 1080

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GT 640 DDR3 GeForce GTX 1080
Manufacturer nVidia nVidia
Year June 2012 May 2016
Code Name GK107 GP104-400
Memory 2048 MB 8192 MB
Core Speed 900 MHz 1607 MHz
Memory Speed 3564 MHz 10008 MHz
Power (Max TDP) 65 watts 180 watts
Bandwidth 57024 MB/sec 327680 MB/sec
Texel Rate 28800 Mtexels/sec 257120 Mtexels/sec
Pixel Rate 14400 Mpixels/sec 102848 Mpixels/sec
Unified Shaders 384 2560
Texture Mapping Units 32 160
Render Output Units 16 64
Bus Type DDR3 GDDR5X
Bus Width 128-bit 256-bit
Fab Process 28 nm 16 nm
Transistors 1300 million 7200 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.0 DirectX 12.0
OpenGL Version OpenGL 4.2 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the maximum amount of information (counted in megabytes per second) that can be moved over the external memory interface in a second. It's calculated by multiplying the card's bus width by its memory clock speed. If it uses DDR RAM, it must be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied per second. This is calculated by multiplying the total amount of texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card can possibly record to its local memory in a second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on quite a few other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

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GeForce GT 640 DDR3

Amazon.com

Check prices at:

GeForce GTX 1080

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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