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GeForce GTX 1080 vs GeForce GTX 650 Ti

Intro

The GeForce GTX 1080 has a GPU core speed of 1607 MHz, and the 8192 MB of GDDR5X RAM is set to run at 1251 MHz through a 256-bit bus. It also is comprised of 2560 SPUs, 160 TAUs, and 64 ROPs.

Compare those specifications to the GeForce GTX 650 Ti, which features a clock speed of 928 MHz and a GDDR5 memory frequency of 1350 MHz. It also makes use of a 128-bit memory bus, and uses a 28 nm design. It is comprised of 768 SPUs, 64 Texture Address Units, and 16 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 1080 21942 points
GeForce GTX 650 Ti 3434 points
Difference: 18508 (539%)

Ethereum Mining Hash Rate

GeForce GTX 1080 20 Mh/s
GeForce GTX 650 Ti 10 Mh/s
Difference: 10 (100%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 650 Ti 110 Watts
GeForce GTX 1080 180 Watts
Difference: 70 Watts (64%)

Memory Bandwidth

Theoretically speaking, the GeForce GTX 1080 will be 279% quicker than the GeForce GTX 650 Ti overall, because of its higher bandwidth. (explain)

GeForce GTX 1080 327680 MB/sec
GeForce GTX 650 Ti 86400 MB/sec
Difference: 241280 (279%)

Texel Rate

The GeForce GTX 1080 should be quite a bit (more or less 333%) more effective at texture filtering than the GeForce GTX 650 Ti. (explain)

GeForce GTX 1080 257120 Mtexels/sec
GeForce GTX 650 Ti 59392 Mtexels/sec
Difference: 197728 (333%)

Pixel Rate

The GeForce GTX 1080 will be much (approximately 593%) more effective at FSAA than the GeForce GTX 650 Ti, and should be able to handle higher resolutions better. (explain)

GeForce GTX 1080 102848 Mpixels/sec
GeForce GTX 650 Ti 14848 Mpixels/sec
Difference: 88000 (593%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 1080

Amazon.com

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GeForce GTX 650 Ti

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 1080 GeForce GTX 650 Ti
Manufacturer nVidia nVidia
Year May 2016 October 2012
Code Name GP104-400 GK106
Memory 8192 MB 1024 MB
Core Speed 1607 MHz 928 MHz
Memory Speed 10008 MHz 5400 MHz
Power (Max TDP) 180 watts 110 watts
Bandwidth 327680 MB/sec 86400 MB/sec
Texel Rate 257120 Mtexels/sec 59392 Mtexels/sec
Pixel Rate 102848 Mpixels/sec 14848 Mpixels/sec
Unified Shaders 2560 768
Texture Mapping Units 160 64
Render Output Units 64 16
Bus Type GDDR5X GDDR5
Bus Width 256-bit 128-bit
Fab Process 16 nm 28 nm
Transistors 7200 million 2540 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 11.0
OpenGL Version OpenGL 4.5 OpenGL 4.3

Memory Bandwidth: Bandwidth is the max amount of data (counted in megabytes per second) that can be moved over the external memory interface within a second. The number is worked out by multiplying the interface width by its memory clock speed. If it uses DDR RAM, it should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed per second. This figure is worked out by multiplying the total number of texture units by the core speed of the chip. The higher this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the most pixels the graphics card could possibly record to its local memory in a second - measured in millions of pixels per second. The number is worked out by multiplying the amount of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate also depends on many other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

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GeForce GTX 1080

Amazon.com

Check prices at:

GeForce GTX 650 Ti

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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