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GeForce GTX 1080 vs GeForce GTX 780 Ti

Intro

The GeForce GTX 1080 comes with a core clock frequency of 1607 MHz and a GDDR5X memory speed of 1251 MHz. It also makes use of a 256-bit bus, and uses a 16 nm design. It features 2560 SPUs, 160 Texture Address Units, and 64 Raster Operation Units.

Compare that to the GeForce GTX 780 Ti, which uses a 28 nm design. nVidia has clocked the core frequency at 875 MHz. The GDDR5 memory is set to run at a frequency of 1750 MHz on this particular model. It features 2880 SPUs along with 240 TAUs and 48 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 1080 21942 points
GeForce GTX 780 Ti 10900 points
Difference: 11042 (101%)

Ethereum Mining Hash Rate

GeForce GTX 1080 20 Mh/s
GeForce GTX 780 Ti 19 Mh/s
Difference: 1 (5%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 1080 180 Watts
GeForce GTX 780 Ti 250 Watts
Difference: 70 Watts (39%)

Memory Bandwidth

The GeForce GTX 780 Ti should in theory be a bit faster than the GeForce GTX 1080 in general. (explain)

GeForce GTX 780 Ti 336000 MB/sec
GeForce GTX 1080 327680 MB/sec
Difference: 8320 (3%)

Texel Rate

The GeForce GTX 1080 will be quite a bit (approximately 22%) more effective at texture filtering than the GeForce GTX 780 Ti. (explain)

GeForce GTX 1080 257120 Mtexels/sec
GeForce GTX 780 Ti 210000 Mtexels/sec
Difference: 47120 (22%)

Pixel Rate

The GeForce GTX 1080 is much (more or less 145%) faster with regards to AA than the GeForce GTX 780 Ti, and will be able to handle higher screen resolutions without losing too much performance. (explain)

GeForce GTX 1080 102848 Mpixels/sec
GeForce GTX 780 Ti 42000 Mpixels/sec
Difference: 60848 (145%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 1080

Amazon.com

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GeForce GTX 780 Ti

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 1080 GeForce GTX 780 Ti
Manufacturer nVidia nVidia
Year May 2016 November 2013
Code Name GP104-400 GK110
Memory 8192 MB 3072 MB
Core Speed 1607 MHz 875 MHz
Memory Speed 10008 MHz 7000 MHz
Power (Max TDP) 180 watts 250 watts
Bandwidth 327680 MB/sec 336000 MB/sec
Texel Rate 257120 Mtexels/sec 210000 Mtexels/sec
Pixel Rate 102848 Mpixels/sec 42000 Mpixels/sec
Unified Shaders 2560 2880
Texture Mapping Units 160 240
Render Output Units 64 48
Bus Type GDDR5X GDDR5
Bus Width 256-bit 384-bit
Fab Process 16 nm 28 nm
Transistors 7200 million 7080 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 11.0
OpenGL Version OpenGL 4.5 OpenGL 4.4

Memory Bandwidth: Bandwidth is the max amount of data (measured in MB per second) that can be moved across the external memory interface in one second. It is calculated by multiplying the interface width by its memory clock speed. If it uses DDR RAM, the result should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed in one second. This number is worked out by multiplying the total amount of texture units by the core clock speed of the chip. The higher this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the most pixels that the graphics card can possibly record to the local memory per second - measured in millions of pixels per second. The number is worked out by multiplying the amount of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on quite a few other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.

Display Prices

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GeForce GTX 1080

Amazon.com

Check prices at:

GeForce GTX 780 Ti

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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