Compare any two graphics cards:
GeForce GTX 1080 vs GeForce GTX 780 Ti
IntroThe GeForce GTX 1080 comes with a core clock frequency of 1607 MHz and a GDDR5X memory speed of 1251 MHz. It also makes use of a 256-bit bus, and uses a 16 nm design. It features 2560 SPUs, 160 Texture Address Units, and 64 Raster Operation Units.Compare that to the GeForce GTX 780 Ti, which uses a 28 nm design. nVidia has clocked the core frequency at 875 MHz. The GDDR5 memory is set to run at a frequency of 1750 MHz on this particular model. It features 2880 SPUs along with 240 TAUs and 48 ROPs.
Display Graphs
BenchmarksThese are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.
3DMark Fire Strike Graphics Score
Ethereum Mining Hash Rate
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe GeForce GTX 780 Ti should in theory be a bit faster than the GeForce GTX 1080 in general. (explain)
Texel RateThe GeForce GTX 1080 will be quite a bit (approximately 22%) more effective at texture filtering than the GeForce GTX 780 Ti. (explain)
Pixel RateThe GeForce GTX 1080 is much (more or less 145%) faster with regards to AA than the GeForce GTX 780 Ti, and will be able to handle higher screen resolutions without losing too much performance. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of data (measured in MB per second) that can be moved across the external memory interface in one second. It is calculated by multiplying the interface width by its memory clock speed. If it uses DDR RAM, the result should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed in one second. This number is worked out by multiplying the total amount of texture units by the core clock speed of the chip. The higher this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second. Pixel Rate: Pixel rate is the most pixels that the graphics card can possibly record to the local memory per second - measured in millions of pixels per second. The number is worked out by multiplying the amount of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on quite a few other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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