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GeForce GTX 1080 vs Radeon R9 270

Intro

The GeForce GTX 1080 features a clock speed of 1607 MHz and a GDDR5X memory speed of 1251 MHz. It also uses a 256-bit memory bus, and makes use of a 16 nm design. It is comprised of 2560 SPUs, 160 Texture Address Units, and 64 ROPs.

Compare those specs to the Radeon R9 270, which has clock speeds of 900 MHz on the GPU, and 1400 MHz on the 2048 MB of GDDR5 memory. It features 1280 SPUs along with 80 TAUs and 32 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 1080 21942 points
Radeon R9 270 5943 points
Difference: 15999 (269%)

Ethereum Mining Hash Rate

GeForce GTX 1080 20 Mh/s
Radeon R9 270 15 Mh/s
Difference: 5 (33%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon R9 270 150 Watts
GeForce GTX 1080 180 Watts
Difference: 30 Watts (20%)

Memory Bandwidth

As far as performance goes, the GeForce GTX 1080 should in theory be quite a bit better than the Radeon R9 270 overall. (explain)

GeForce GTX 1080 327680 MB/sec
Radeon R9 270 179200 MB/sec
Difference: 148480 (83%)

Texel Rate

The GeForce GTX 1080 will be much (more or less 257%) faster with regards to anisotropic filtering than the Radeon R9 270. (explain)

GeForce GTX 1080 257120 Mtexels/sec
Radeon R9 270 72000 Mtexels/sec
Difference: 185120 (257%)

Pixel Rate

The GeForce GTX 1080 should be much (approximately 257%) better at AA than the Radeon R9 270, and will be capable of handling higher screen resolutions without losing too much performance. (explain)

GeForce GTX 1080 102848 Mpixels/sec
Radeon R9 270 28800 Mpixels/sec
Difference: 74048 (257%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 1080

Amazon.com

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Radeon R9 270

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 1080 Radeon R9 270
Manufacturer nVidia AMD
Year May 2016 November 2013
Code Name GP104-400 Curacao Pro
Memory 8192 MB 2048 MB
Core Speed 1607 MHz 900 MHz
Memory Speed 10008 MHz 5600 MHz
Power (Max TDP) 180 watts 150 watts
Bandwidth 327680 MB/sec 179200 MB/sec
Texel Rate 257120 Mtexels/sec 72000 Mtexels/sec
Pixel Rate 102848 Mpixels/sec 28800 Mpixels/sec
Unified Shaders 2560 1280
Texture Mapping Units 160 80
Render Output Units 64 32
Bus Type GDDR5X GDDR5
Bus Width 256-bit 256-bit
Fab Process 16 nm 28 nm
Transistors 7200 million 2800 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 11.2
OpenGL Version OpenGL 4.5 OpenGL 4.3

Memory Bandwidth: Bandwidth is the largest amount of data (in units of MB per second) that can be moved past the external memory interface in one second. It is worked out by multiplying the interface width by the speed of its memory. In the case of DDR memory, the result should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed in one second. This is calculated by multiplying the total texture units by the core clock speed of the chip. The better the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the most pixels that the graphics chip could possibly record to the local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the number of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on many other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

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GeForce GTX 1080

Amazon.com

Check prices at:

Radeon R9 270

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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