Compare any two graphics cards:
VS

GeForce 8800 GT 512MB vs Radeon Pro Duo

Intro

The GeForce 8800 GT 512MB has core clock speeds of 600 MHz on the GPU, and 900 MHz on the 512 MB of GDDR3 RAM. It features 112 SPUs as well as 56 TAUs and 16 ROPs.

Compare all that to the Radeon Pro Duo, which has GPU core speed of 1000 MHz, and 4096 MB of HBM RAM running at 500 MHz through a 4096-bit bus. It also is comprised of 4096 Stream Processors, 256 Texture Address Units, and 64 Raster Operation Units.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce 8800 GT 512MB 105 Watts
Radeon Pro Duo 350 Watts
Difference: 245 Watts (233%)

Memory Bandwidth

Theoretically speaking, the Radeon Pro Duo should be 1678% quicker than the GeForce 8800 GT 512MB overall, due to its higher bandwidth. (explain)

Radeon Pro Duo 1024000 MB/sec
GeForce 8800 GT 512MB 57600 MB/sec
Difference: 966400 (1678%)

Texel Rate

The Radeon Pro Duo will be quite a bit (about 1424%) more effective at anisotropic filtering than the GeForce 8800 GT 512MB. (explain)

Radeon Pro Duo 512000 Mtexels/sec
GeForce 8800 GT 512MB 33600 Mtexels/sec
Difference: 478400 (1424%)

Pixel Rate

If running with a high resolution is important to you, then the Radeon Pro Duo is superior to the GeForce 8800 GT 512MB, by a large margin. (explain)

Radeon Pro Duo 128000 Mpixels/sec
GeForce 8800 GT 512MB 9600 Mpixels/sec
Difference: 118400 (1233%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

Display Prices

Hide Prices

GeForce 8800 GT 512MB

Amazon.com

Check prices at:

Radeon Pro Duo

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce 8800 GT 512MB Radeon Pro Duo
Manufacturer nVidia AMD
Year Oct 2007 April 2016
Code Name G92 Fiji XT
Memory 512 MB 4096 MB (x2)
Core Speed 600 MHz 1000 MHz (x2)
Memory Speed 1800 MHz 500 MHz (x2)
Power (Max TDP) 105 watts 350 watts
Bandwidth 57600 MB/sec 1024000 MB/sec
Texel Rate 33600 Mtexels/sec 512000 Mtexels/sec
Pixel Rate 9600 Mpixels/sec 128000 Mpixels/sec
Unified Shaders 112 4096 (x2)
Texture Mapping Units 56 256 (x2)
Render Output Units 16 64 (x2)
Bus Type GDDR3 HBM
Bus Width 256-bit 4096-bit (x2)
Fab Process 65 nm 28 nm
Transistors 754 million 8900 million
Bus PCIe x16 2.0 PCIe 3.0 x16
DirectX Version DirectX 10 DirectX 12.0
OpenGL Version OpenGL 3.0 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the max amount of data (in units of megabytes per second) that can be transferred over the external memory interface within a second. The number is worked out by multiplying the card's interface width by its memory speed. In the case of DDR type RAM, it should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied per second. This is worked out by multiplying the total texture units of the card by the core speed of the chip. The higher this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the maximum number of pixels the graphics card can possibly record to its local memory in a second - measured in millions of pixels per second. The number is worked out by multiplying the number of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate is also dependant on quite a few other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

Hide Prices

GeForce 8800 GT 512MB

Amazon.com

Check prices at:

Radeon Pro Duo

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield