Compare any two graphics cards:
GeForce 8600 GT 1GB GDDR3 vs Radeon R9 285
IntroThe GeForce 8600 GT 1GB GDDR3 uses a 80 nm design. nVidia has clocked the core frequency at 540 MHz. The GDDR3 memory is set to run at a frequency of 700 MHz on this specific card. It features 32 SPUs as well as 16 TAUs and 8 Rasterization Operator Units.Compare that to the Radeon R9 285, which comes with a clock frequency of 918 MHz and a GDDR5 memory speed of 1375 MHz. It also makes use of a 256-bit memory bus, and makes use of a 28 nm design. It is comprised of 1792 SPUs, 112 TAUs, and 32 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the Radeon R9 285 should be 686% quicker than the GeForce 8600 GT 1GB GDDR3 in general, due to its higher bandwidth. (explain)
Texel RateThe Radeon R9 285 is a lot (more or less 1090%) faster with regards to anisotropic filtering than the GeForce 8600 GT 1GB GDDR3. (explain)
Pixel RateThe Radeon R9 285 is quite a bit (approximately 580%) more effective at full screen anti-aliasing than the GeForce 8600 GT 1GB GDDR3, and also will be capable of handling higher resolutions more effectively. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of data (counted in MB per second) that can be transported over the external memory interface within a second. It's worked out by multiplying the interface width by its memory speed. In the case of DDR type RAM, it must be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied in one second. This figure is calculated by multiplying the total number of texture units of the card by the core speed of the chip. The better the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip could possibly write to the local memory per second - measured in millions of pixels per second. The number is calculated by multiplying the amount of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate also depends on lots of other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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