Compare any two graphics cards:
GeForce 8800 GT 1GB vs Radeon HD 4750
IntroThe GeForce 8800 GT 1GB makes use of a 65 nm design. nVidia has clocked the core frequency at 600 MHz. The GDDR3 memory runs at a speed of 900 MHz on this model. It features 112 SPUs along with 56 Texture Address Units and 16 ROPs.Compare all of that to the Radeon HD 4750, which comes with a GPU core clock speed of 730 MHz, and 512 MB of GDDR5 memory set to run at 800 MHz through a 128-bit bus. It also features 640(128x5) Stream Processors, 32 TAUs, and 16 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the GeForce 8800 GT 1GB will be 13% quicker than the Radeon HD 4750 overall, because of its greater bandwidth. (explain)
Texel RateThe GeForce 8800 GT 1GB will be a lot (approximately 44%) more effective at AF than the Radeon HD 4750. (explain)
Pixel RateThe Radeon HD 4750 is much (about 22%) more effective at full screen anti-aliasing than the GeForce 8800 GT 1GB, and should be able to handle higher screen resolutions without losing too much performance. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of information (counted in megabytes per second) that can be transported over the external memory interface in a second. The number is calculated by multiplying the card's interface width by its memory clock speed. If the card has DDR RAM, it should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed per second. This number is worked out by multiplying the total number of texture units by the core speed of the chip. The better the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second. Pixel Rate: Pixel rate is the most pixels the video card could possibly write to the local memory in one second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on lots of other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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