Compare any two graphics cards:
GeForce GT 220 GDDR3 vs Radeon R9 380X
IntroThe GeForce GT 220 GDDR3 features a core clock frequency of 625 MHz and a GDDR3 memory frequency of 1012 MHz. It also makes use of a 128-bit bus, and makes use of a 40 nm design. It is comprised of 48 SPUs, 16 Texture Address Units, and 8 ROPs.Compare those specs to the Radeon R9 380X, which has GPU core speed of 970 MHz, and 4096 MB of GDDR5 memory set to run at 1425 MHz through a 256-bit bus. It also is comprised of 2048 Stream Processors, 128 TAUs, and 32 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe Radeon R9 380X, in theory, should be quite a bit faster than the GeForce GT 220 GDDR3 overall. (explain)
Texel RateThe Radeon R9 380X is a lot (more or less 1142%) more effective at anisotropic filtering than the GeForce GT 220 GDDR3. (explain)
Pixel RateIf using a high resolution is important to you, then the Radeon R9 380X is the winner, by a large margin. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of data (counted in megabytes per second) that can be transported past the external memory interface in one second. It's worked out by multiplying the interface width by its memory clock speed. If it uses DDR RAM, it must be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed in one second. This number is worked out by multiplying the total number of texture units of the card by the core speed of the chip. The higher this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second. Pixel Rate: Pixel rate is the most pixels the video card can possibly record to the local memory in one second - measured in millions of pixels per second. The number is calculated by multiplying the number of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on lots of other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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