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GeForce GTX 550 Ti vs Radeon R9 380X

Intro

The GeForce GTX 550 Ti comes with a GPU clock speed of 900 MHz, and the 1024 MB of GDDR5 memory is set to run at 1026 MHz through a 192-bit bus. It also features 192 SPUs, 32 Texture Address Units, and 24 Raster Operation Units.

Compare those specs to the Radeon R9 380X, which has a core clock frequency of 970 MHz and a GDDR5 memory speed of 1425 MHz. It also uses a 256-bit bus, and makes use of a 28 nm design. It features 2048 SPUs, 128 TAUs, and 32 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon R9 380X 9519 points
GeForce GTX 550 Ti 1897 points
Difference: 7622 (402%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 550 Ti 116 Watts
Radeon R9 380X 190 Watts
Difference: 74 Watts (64%)

Memory Bandwidth

The Radeon R9 380X, in theory, should perform a lot faster than the GeForce GTX 550 Ti overall. (explain)

Radeon R9 380X 182400 MB/sec
GeForce GTX 550 Ti 98496 MB/sec
Difference: 83904 (85%)

Texel Rate

The Radeon R9 380X should be a lot (about 331%) better at texture filtering than the GeForce GTX 550 Ti. (explain)

Radeon R9 380X 124160 Mtexels/sec
GeForce GTX 550 Ti 28800 Mtexels/sec
Difference: 95360 (331%)

Pixel Rate

The Radeon R9 380X should be quite a bit (about 44%) better at anti-aliasing than the GeForce GTX 550 Ti, and capable of handling higher screen resolutions without losing too much performance. (explain)

Radeon R9 380X 31040 Mpixels/sec
GeForce GTX 550 Ti 21600 Mpixels/sec
Difference: 9440 (44%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 550 Ti

Amazon.com

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Radeon R9 380X

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 550 Ti Radeon R9 380X
Manufacturer nVidia AMD
Year March 2011 November 2015
Code Name GF116 Tonga XT
Memory 1024 MB 4096 MB
Core Speed 900 MHz 970 MHz
Memory Speed 4104 MHz 5700 MHz
Power (Max TDP) 116 watts 190 watts
Bandwidth 98496 MB/sec 182400 MB/sec
Texel Rate 28800 Mtexels/sec 124160 Mtexels/sec
Pixel Rate 21600 Mpixels/sec 31040 Mpixels/sec
Unified Shaders 192 2048
Texture Mapping Units 32 128
Render Output Units 24 32
Bus Type GDDR5 GDDR5
Bus Width 192-bit 256-bit
Fab Process 40 nm 28 nm
Transistors 1170 million 5000 million
Bus PCIe 2.1 x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 12.0
OpenGL Version OpenGL 4.1 OpenGL 4.5

Memory Bandwidth: Bandwidth is the maximum amount of information (counted in megabytes per second) that can be transferred over the external memory interface within a second. It's worked out by multiplying the bus width by its memory clock speed. If it uses DDR type memory, it must be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied in one second. This is worked out by multiplying the total texture units of the card by the core speed of the chip. The better this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the maximum number of pixels the graphics card can possibly write to the local memory in a second - measured in millions of pixels per second. The number is worked out by multiplying the number of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on lots of other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

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GeForce GTX 550 Ti

Amazon.com

Check prices at:

Radeon R9 380X

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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