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GeForce GT 640 DDR3 vs Radeon R9 380X

Intro

The GeForce GT 640 DDR3 makes use of a 28 nm design. nVidia has set the core speed at 900 MHz. The DDR3 memory runs at a speed of 1782 MHz on this specific model. It features 384 SPUs along with 32 TAUs and 16 ROPs.

Compare all that to the Radeon R9 380X, which features core speeds of 970 MHz on the GPU, and 1425 MHz on the 4096 MB of GDDR5 RAM. It features 2048 SPUs along with 128 Texture Address Units and 32 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon R9 380X 9519 points
GeForce GT 640 DDR3 1560 points
Difference: 7959 (510%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GT 640 DDR3 65 Watts
Radeon R9 380X 190 Watts
Difference: 125 Watts (192%)

Memory Bandwidth

Performance-wise, the Radeon R9 380X should theoretically be quite a bit superior to the GeForce GT 640 DDR3 in general. (explain)

Radeon R9 380X 182400 MB/sec
GeForce GT 640 DDR3 57024 MB/sec
Difference: 125376 (220%)

Texel Rate

The Radeon R9 380X will be a lot (more or less 331%) more effective at anisotropic filtering than the GeForce GT 640 DDR3. (explain)

Radeon R9 380X 124160 Mtexels/sec
GeForce GT 640 DDR3 28800 Mtexels/sec
Difference: 95360 (331%)

Pixel Rate

The Radeon R9 380X will be much (approximately 116%) better at anti-aliasing than the GeForce GT 640 DDR3, and also capable of handling higher resolutions better. (explain)

Radeon R9 380X 31040 Mpixels/sec
GeForce GT 640 DDR3 14400 Mpixels/sec
Difference: 16640 (116%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GT 640 DDR3

Amazon.com

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Radeon R9 380X

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GT 640 DDR3 Radeon R9 380X
Manufacturer nVidia AMD
Year June 2012 November 2015
Code Name GK107 Tonga XT
Memory 2048 MB 4096 MB
Core Speed 900 MHz 970 MHz
Memory Speed 3564 MHz 5700 MHz
Power (Max TDP) 65 watts 190 watts
Bandwidth 57024 MB/sec 182400 MB/sec
Texel Rate 28800 Mtexels/sec 124160 Mtexels/sec
Pixel Rate 14400 Mpixels/sec 31040 Mpixels/sec
Unified Shaders 384 2048
Texture Mapping Units 32 128
Render Output Units 16 32
Bus Type DDR3 GDDR5
Bus Width 128-bit 256-bit
Fab Process 28 nm 28 nm
Transistors 1300 million 5000 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.0 DirectX 12.0
OpenGL Version OpenGL 4.2 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the max amount of data (in units of megabytes per second) that can be transferred across the external memory interface in a second. It's calculated by multiplying the card's bus width by its memory speed. If the card has DDR memory, it must be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied per second. This number is worked out by multiplying the total texture units of the card by the core speed of the chip. The better the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip could possibly record to its local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the amount of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on lots of other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

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GeForce GT 640 DDR3

Amazon.com

Check prices at:

Radeon R9 380X

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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