Compare any two graphics cards:
VS

Radeon R9 295X2 vs Radeon R9 380X

Intro

The Radeon R9 295X2 has a clock speed of 1018 MHz and a GDDR5 memory speed of 1250 MHz. It also makes use of a 512-bit memory bus, and makes use of a 28 nm design. It is made up of 2816 SPUs, 176 Texture Address Units, and 64 Raster Operation Units.

Compare all that to the Radeon R9 380X, which comes with clock speeds of 970 MHz on the GPU, and 1425 MHz on the 4096 MB of GDDR5 RAM. It features 2048 SPUs as well as 128 Texture Address Units and 32 Rasterization Operator Units.

Display Graphs

Hide Graphs

Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon R9 295X2 21205 points
Radeon R9 380X 9519 points
Difference: 11686 (123%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon R9 380X 190 Watts
Radeon R9 295X2 500 Watts
Difference: 310 Watts (163%)

Memory Bandwidth

The Radeon R9 295X2 should in theory be much faster than the Radeon R9 380X in general. (explain)

Radeon R9 295X2 640000 MB/sec
Radeon R9 380X 182400 MB/sec
Difference: 457600 (251%)

Texel Rate

The Radeon R9 295X2 is quite a bit (more or less 189%) more effective at texture filtering than the Radeon R9 380X. (explain)

Radeon R9 295X2 358336 Mtexels/sec
Radeon R9 380X 124160 Mtexels/sec
Difference: 234176 (189%)

Pixel Rate

If using lots of anti-aliasing is important to you, then the Radeon R9 295X2 is the winner, by far. (explain)

Radeon R9 295X2 130304 Mpixels/sec
Radeon R9 380X 31040 Mpixels/sec
Difference: 99264 (320%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

Display Prices

Hide Prices

Radeon R9 295X2

Amazon.com

Check prices at:

Radeon R9 380X

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model Radeon R9 295X2 Radeon R9 380X
Manufacturer AMD AMD
Year April 2014 November 2015
Code Name Vesuvius Tonga XT
Memory 4096 MB (x2) 4096 MB
Core Speed 1018 MHz (x2) 970 MHz
Memory Speed 5000 MHz (x2) 5700 MHz
Power (Max TDP) 500 watts 190 watts
Bandwidth 640000 MB/sec 182400 MB/sec
Texel Rate 358336 Mtexels/sec 124160 Mtexels/sec
Pixel Rate 130304 Mpixels/sec 31040 Mpixels/sec
Unified Shaders 2816 (x2) 2048
Texture Mapping Units 176 (x2) 128
Render Output Units 64 (x2) 32
Bus Type GDDR5 GDDR5
Bus Width 512-bit (x2) 256-bit
Fab Process 28 nm 28 nm
Transistors 6200 million 5000 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.2 DirectX 12.0
OpenGL Version OpenGL 4.3 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the largest amount of information (measured in megabytes per second) that can be transferred across the external memory interface in a second. The number is calculated by multiplying the card's interface width by its memory clock speed. If it uses DDR RAM, it should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed in one second. This is calculated by multiplying the total number of texture units by the core speed of the chip. The better the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card could possibly record to its local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the number of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate also depends on many other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

Hide Prices

Radeon R9 295X2

Amazon.com

Check prices at:

Radeon R9 380X

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield