Compare any two graphics cards:
Radeon R9 M380 vs Radeon R9 Nano
IntroThe Radeon R9 M380 has clock speeds of 1000 MHz on the GPU, and 1500 MHz on the 4096 MB of GDDR5 RAM. It features 640 SPUs as well as 40 TAUs and 16 Rasterization Operator Units.Compare all that to the Radeon R9 Nano, which makes use of a 28 nm design. AMD has clocked the core frequency at 1000 MHz. The HBM RAM is set to run at a frequency of 500 MHz on this specific model. It features 4096 SPUs along with 256 Texture Address Units and 64 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksMemory BandwidthTheoretically, the Radeon R9 Nano should be much faster than the Radeon R9 M380 in general. (explain)
Texel RateThe Radeon R9 Nano will be quite a bit (more or less 540%) more effective at AF than the Radeon R9 M380. (explain)
Pixel RateThe Radeon R9 Nano should be quite a bit (more or less 300%) more effective at full screen anti-aliasing than the Radeon R9 M380, and also able to handle higher screen resolutions more effectively. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of information (measured in MB per second) that can be transported over the external memory interface in a second. It is worked out by multiplying the card's bus width by its memory speed. If the card has DDR type RAM, it must be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the bandwidth is, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied in one second. This figure is calculated by multiplying the total number of texture units by the core clock speed of the chip. The better this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second. Pixel Rate: Pixel rate is the maximum amount of pixels the video card can possibly record to the local memory in a second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on lots of other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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