Compare any two graphics cards:
Radeon HD 4550 512MB vs Radeon R9 M395X
IntroThe Radeon HD 4550 512MB has a GPU core speed of 600 MHz, and the 512 MB of GDDR3 memory runs at 800 MHz through a 64-bit bus. It also is made up of 80(16x5) Stream Processors, 8 Texture Address Units, and 4 Raster Operation Units.Compare those specs to the Radeon R9 M395X, which comes with core speeds of 723 MHz on the GPU, and 1250 MHz on the 4096 MB of GDDR5 RAM. It features 2048 SPUs as well as 128 TAUs and 32 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe Radeon R9 M395X should in theory be much faster than the Radeon HD 4550 512MB in general. (explain)
Texel RateThe Radeon R9 M395X will be a lot (more or less 1828%) faster with regards to anisotropic filtering than the Radeon HD 4550 512MB. (explain)
Pixel RateIf running with lots of anti-aliasing is important to you, then the Radeon R9 M395X is superior to the Radeon HD 4550 512MB, by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of data (measured in MB per second) that can be transported past the external memory interface in one second. It's calculated by multiplying the card's bus width by the speed of its memory. In the case of DDR type memory, it must be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed per second. This number is calculated by multiplying the total amount of texture units of the card by the core clock speed of the chip. The better this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second. Pixel Rate: Pixel rate is the maximum number of pixels the graphics card could possibly write to its local memory per second - measured in millions of pixels per second. The number is calculated by multiplying the amount of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate also depends on quite a few other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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