Compare any two graphics cards:
Radeon HD 3650 512MB vs Radeon R9 M390X
IntroThe Radeon HD 3650 512MB comes with a clock frequency of 725 MHz and a GDDR3 memory frequency of 800 MHz. It also uses a 128-bit bus, and makes use of a 55 nm design. It features 120(24x5) SPUs, 8 Texture Address Units, and 4 ROPs.Compare all of that to the Radeon R9 M390X, which comes with GPU core speed of 723 MHz, and 4096 MB of GDDR5 RAM running at 1250 MHz through a 256-bit bus. It also features 2048 SPUs, 128 TAUs, and 32 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthPerformance-wise, the Radeon R9 M390X should theoretically be quite a bit better than the Radeon HD 3650 512MB overall. (explain)
Texel RateThe Radeon R9 M390X should be quite a bit (approximately 1496%) faster with regards to AF than the Radeon HD 3650 512MB. (explain)
Pixel RateIf using a high resolution is important to you, then the Radeon R9 M390X is a better choice, by a large margin. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of information (counted in megabytes per second) that can be transferred past the external memory interface within a second. It is worked out by multiplying the card's bus width by its memory clock speed. If it uses DDR type memory, it should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed in one second. This figure is worked out by multiplying the total texture units by the core speed of the chip. The better this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second. Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card can possibly write to its local memory in one second - measured in millions of pixels per second. The number is calculated by multiplying the number of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate is also dependant on quite a few other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
|
Comments
Be the first to leave a comment!