Compare any two graphics cards:
GeForce GTX 260 216SP 55 nm vs Radeon R9 M390X
IntroThe GeForce GTX 260 216SP 55 nm makes use of a 55 nm design. nVidia has set the core frequency at 576 MHz. The GDDR3 memory runs at a frequency of 999 MHz on this specific card. It features 216 SPUs along with 72 TAUs and 28 Rasterization Operator Units.Compare those specs to the Radeon R9 M390X, which makes use of a 28 nm design. AMD has clocked the core frequency at 723 MHz. The GDDR5 RAM is set to run at a frequency of 1250 MHz on this particular card. It features 2048 SPUs as well as 128 TAUs and 32 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the Radeon R9 M390X is 43% quicker than the GeForce GTX 260 216SP 55 nm in general, because of its higher bandwidth. (explain)
Texel RateThe Radeon R9 M390X should be quite a bit (approximately 123%) more effective at anisotropic filtering than the GeForce GTX 260 216SP 55 nm. (explain)
Pixel RateIf using a high resolution is important to you, then the Radeon R9 M390X is the winner, and very much so. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of information (measured in MB per second) that can be transported over the external memory interface in one second. The number is calculated by multiplying the interface width by its memory speed. If the card has DDR memory, it should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied per second. This figure is worked out by multiplying the total number of texture units by the core clock speed of the chip. The better the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card could possibly record to the local memory in a second - measured in millions of pixels per second. The number is worked out by multiplying the number of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate also depends on lots of other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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