Compare any two graphics cards:
Radeon R5 M330 vs Radeon R9 M390X
IntroThe Radeon R5 M330 comes with a clock speed of 1030 MHz and a DDR3 memory speed of 900 MHz. It also uses a 64-bit memory bus, and makes use of a 28 nm design. It is comprised of 320 SPUs, 20 Texture Address Units, and 8 ROPs.Compare all that to the Radeon R9 M390X, which uses a 28 nm design. AMD has set the core frequency at 723 MHz. The GDDR5 RAM runs at a frequency of 1250 MHz on this specific card. It features 2048 SPUs as well as 128 Texture Address Units and 32 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksMemory BandwidthIn theory, the Radeon R9 M390X is 1011% quicker than the Radeon R5 M330 in general, because of its higher bandwidth. (explain)
Texel RateThe Radeon R9 M390X should be a lot (more or less 349%) faster with regards to AF than the Radeon R5 M330. (explain)
Pixel RateIf running with a high resolution is important to you, then the Radeon R9 M390X is a better choice, by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of information (measured in MB per second) that can be transferred past the external memory interface within a second. It is calculated by multiplying the interface width by the speed of its memory. In the case of DDR type memory, the result should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied in one second. This number is calculated by multiplying the total amount of texture units of the card by the core clock speed of the chip. The better this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second. Pixel Rate: Pixel rate is the most pixels that the graphics chip could possibly record to its local memory in one second - measured in millions of pixels per second. The number is calculated by multiplying the amount of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate is also dependant on quite a few other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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